MyRPG Master

DragonHead Studio · Plug In Digital

Released
Feb 9, 2015
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update #29

    Update#29 We worked VERY HARD on MyRPG! Please find a patch notes of all changes in the latest update. There will be probably another update in one or two weeks, and the next one will be the BETA, and it's coming earlier than you'd expect! We are sorry for the lack of updates. St

  2. Developer post

    Daily Update !

    Today, our internal version number comes to 0.900. It's a symbolic number, while we are focusing on beta and MyRPG Player. So, to celebrate this event, we are launching today the Daily Update. Each end of working day, we will update MyRPG Master on a special branch called Daily U

  3. Developer post

    Update #27 : Fixing some features.

    Today, here come a new fixing update. Fixed character texturing in Actors Editor. Added Attributes inspectors to Actors Editor. Fixed Attributes transmission between server and client. Many fix on Huds and character sheet management. fixed profiles data saving. GUI Editor simplif

  4. Developer post

    Update #26 : Some fixes and simplifications

    A small new update today. Added EMPTY rules system. This rule system allows you to create a new rule system from scratch. World inspector simplification : We removed some usefulness fields. Attributes editor : Added Max and min value for formulas. Fixed some graphical issues. GUI

  5. Developer post

    Update #25 : Big Update

    Here come a new update ! We post today a new update with the following new editors : Merchant Editor allows you to create merchants. Crafting editor allows you to create your crafting system. Encounters editor to build your random encounters Weather editor to control weather over

  6. Developer post

    Update #24 - Fixing Bugs

    Here come today a new update dedicated to fixing bugs. Terrain materials creation and saving works now properly Material creation from scratch works properly Forest editor saves its data into module's folder and is no longer overwrite by updates Custom datablocks are also saved i

  7. Developer post

    Update #22 and #23

    Update #22 - Solved bug : Materials creation on import We solved a bug about materials loading after importing some models into MyRPG. You can now import your model and save the materials properly. Notice that all assets you use must be in your module directory. Here is a tutoria

  8. Developer post

    Update #21 : Dialog Quests and more

    New update is Available ! There was a long time ! Dialog Editor is now Ready. Quests Editor and Achievements editors are also available We updated Races Editor to bring advanced customization : You can now customize walk and run speed, strength of jumps, swimming speed. You can c

  9. Developer post

    Update #20 : BIG Update

    Long time we haven't post anything. Today come a big update with many editors ready, and some already here, but not yet fully ready. Items Editor allows you to define objects allowed in inventory and containers. Armors Editors allows you to define armors. Either full armors or ar

  10. Developer post

    Update #19 - Classes Editor

    Today, we release Classes Editor. This editor allows you to choose between a class driven gameplay or a "no-class" Rule system. It allows also to choose main attributes to handle leveling process. This is a sample class with skills/Spells and features. Experience progression curv

  11. Developer post

    Update #18 - Skills, Spells and effects Editors.

    Today we release Skills, Spells and effects Editors. These editors allow you to create custom spells and skills (Active/Passive) and to add some effects to them. Sample screens : WARNING : These editors won't work properly until the animations editor comes out. Meanwhile, you can

  12. Developer post

    Update #17 - Viking Village

    Today we release Viking village. Models are stored in art->buildings->Northern MORE ! We also added a new sample module called "Sample_Northern". here are some screens :

  13. Developer post

    Update #16 - Tables Editor

    Today, we release the Tables Editor. This editor is used for many purposes. Here are some sample : The strength table that is used for three different game play cases. General loot table for a treasure type (notice /loot will generate a loot from another table) : Specific loot ta

  14. Developer post

    Update #15 - Sounds Editor

    Today, we release sounds editor. This editor allows you to manage all your sounds, and to configure default settings for them.

  15. Developer post

    Update #14 - Arthorn village

    We release today, Arthorn Village. Files are stored into art->buildings->medievalVillage2

  16. Developer post

    Update #13 - States Editor and Features editor

    We release today the States Editor. The states Editor allows you to define states applied to PCs and NPCs. Each state may hold many features. A state will be shown under Character and/or NPCs HUDs with its icon. We also added 530 states icons ready to use. The blessed state : you

  17. Developer post

    Update #12 - Terms Editor

    We release the Terms Editor today. Terms Editor allows you to set rules' parameters, and to describe your world. This editor is divided into two tabs : Terms and World Description. Terms Terms are global parameters for your rules system. It allows you to declare different kind of

  18. Developer post

    Update #10 and #11 - Elven buildings and flowers

    We missed, last week, to write an announcement about elven buildings. So Updates #10 and #11 are announced today. Elven buildings are stored in library->Meshes->Buildings->Elven2 Flowers are stored in libraray->Meshes->Forest->Flowers Here are two simple screens

  19. Developer post

    Content Upgrade Planning - April

    Here's April program of the weekly updates that bring more content to your built-in library: 04/03: "Elven buildings" A set of new elven building. 04/10: "Spring feeling" A set of many flowers. 04/17: "Arthorn village" As set of new medieval buildings. 04/24: "Northern village" A

  20. Developer post

    Update #9 03/26 - Tavern

    We release today "Tavern objects" Tavern objects are stored in Library->Meshes->buildings->Tavern