Released
Mar 8, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.3.1 – Free to Play

    Hey team! As promised, we're moving to a free-to-play model, giving back to the community after all these years! We're also working on setting up a curated workshop for weapon skins (and potentially models), but wanted to get this point release out for the F2P launch. Gameplay Im

  2. Developer post

    1.3.0 - Reflex Reloaded

    Hey all! This update brings matchmaking back to life along with a bunch of quality of life (QoL) improvements. Also will be going free to play (soon), so spread the word if you know anyone who might enjoy it. It's been fun getting back into Reflex. Thanks to the community for sti

  3. Developer post

    1.2.0 - Fresh Outta Beta

    Moving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes: Fixed RL lod not working with skins Fixed Plasma lod not working with skins Fixed bolt rifle lod not working with skins Fixed issue where UI would crash when opening last crate Gamma now clamped at 2.7 w

  4. Developer post

    1.2.0 - Fresh Outta Beta

    Moving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes: Fixed RL lod not working with skins Fixed Plasma lod not working with skins Fixed bolt rifle lod not working with skins Fixed issue where UI would crash when opening last crate Gamma now clamped at 2.7 w

  5. Developer post

    Reflex 1.2.0 - Betamax Edition

    Hey lads, So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. Custom Rulesets: Let's go through a bit of history. Over the years people ha

  6. Developer post

    Reflex 1.2.0 - Betamax Edition

    Hey lads, So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. Custom Rulesets: Let's go through a bit of history. Over the years people ha

  7. Developer post

    Reflex 1.1.5 - Mini hot update, gameplay updates & Sandpit violation!

    We've had a lot of great feedback and extensive testing over the past previous months. We'd like to extend thanks to Rama and crew (sorry if you're in the crew and not named specifically, we have no way of knowing everyone involved, but we appreciate you just the same! Even just

  8. Developer post

    Reflex 1.1.5 - Mini hot update, gameplay updates & Sandpit violation!

    We've had a lot of great feedback and extensive testing over the past previous months. We'd like to extend thanks to Rama and crew (sorry if you're in the crew and not named specifically, we have no way of knowing everyone involved, but we appreciate you just the same! Even just

  9. Developer post

    Reflex 1.1.1 hot saucy fixes

    Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) cl_playercol

  10. Developer post

    Reflex 1.1.1 hot saucy fixes

    Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) cl_playercol

  11. Developer post

    Reflex 1.1.0

    Hi person(s), Wen is now. Here's your log of changed things. Art Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width Effect optimisation: rocket explosion, redcued numb

  12. Developer post

    Reflex 1.1.0

    Hi person(s), Wen is now. Here's your log of changed things. Art Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width Effect optimisation: rocket explosion, redcued numb

  13. Developer post

    Reflex 1.0.7 - The quick audible bandaid

    Bug fixes: Fixed issue in sound manager that would cause the game to progressively run slower over time HealthBar: fixed coloured bar incorrect offset Additional note: This may have been the cause of crashing for some.

  14. Developer post

    Reflex 1.0.7 - The quick audible bandaid

    Bug fixes: Fixed issue in sound manager that would cause the game to progressively run slower over time HealthBar: fixed coloured bar incorrect offset Additional note: This may have been the cause of crashing for some.

  15. Developer post

    Reflex 1.0.5 Hot saucy fixes

    Hi Everybody! Get your hot-fixes! Art Improvements: Fixed vertex colours on colossal arms LOD Another pass on jumppad effects (this needs a re-work, it's still heavy on GPU) Matchmaking Improvements: After everyone readies up at the MM screen, if you disconnect the game will cont

  16. Developer post

    Reflex 1.0.5 Hot saucy fixes

    Hi Everybody! Get your hot-fixes! Art Improvements: Fixed vertex colours on colossal arms LOD Another pass on jumppad effects (this needs a re-work, it's still heavy on GPU) Matchmaking Improvements: After everyone readies up at the MM screen, if you disconnect the game will cont

  17. Rock, Paper, Shotgun

    Reflex rocketjumps out of early access

    While id Software are tinkering with Quake, adding things like different characters with different abilities , many other developers are still kicking it ’99-style. Here, check out Reflex Arena , an arena FPS inspired heavily by Quake 3 and its Challenge ProMode Arena mod. After

  18. Developer post

    Reflex Arena Launch!

    We're very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access. Season 1: Along with the launch we will be officially starting Reflex Arena

  19. Developer post

    Reflex Arena Launch!

    We're very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access. Season 1: Along with the launch we will be officially starting Reflex Arena

  20. Developer post

    Announcing the Reflex Arena launch date!

    We are excited to announce the release date for Reflex Arena! Many of you have been here from the very beginning. Thank you so much for being with us on the first part of our journey, and we are thrilled to launch Reflex Arena out of Early Access very soon. Check out the trailer