Patch Notes - August 8, 2026
Patch Notes - August 8, 2026 1.Fixed an issue where the Bee-eater, Winged Eagle elite could not be hit after respawning. 2.Fixed a crash/error related to the Earthbound Colossus's cable mechanics.

Developer posts and news about this game.

Patch Notes - August 8, 2026 1.Fixed an issue where the Bee-eater, Winged Eagle elite could not be hit after respawning. 2.Fixed a crash/error related to the Earthbound Colossus's cable mechanics.

1.Fixed a crash issue occurring at the start of the new player tutorial. 2.Fixed a data error caused by jumping directly from the Deck tab to the Cargo tab in the player info interface. 3.Fixed a crash triggered by the new boss's artillery attack during the first stage.

Patch Notes - July 29, 2026 Added option to disable boss mechanic information in the Settings interface. Improved controller operation. Optimized game audio playback logic. Added new localizations: Deutsch Español Français Italiano Magyar Português Türkçe Русский

New Boss "Rotor Wing Carving": A new first-stage boss inspired by slot machines Each time it receives a Balance Break attack, a prize wheel is activated Prize wheel outcomes include obtaining supplies, missile attacks, deck interference, and other effects "World Serpent Carving"

Fixed display issues caused by certain monitor resolutions Fixed DPS recording errors for the Cutter Optimized gamepad controls and corrected button display errors Added new localized text for English and Japanese

New Additions New Cangming Star Boss: World Serpent Changed the Empire Radiator Tower mechanic: it now affects all battles on the map before being destroyed. After capturing the Empire Radiator Tower stronghold, it is automatically destroyed without needing to send personnel. Cha

- Reworked level progression: Each stage is no longer a continuous large map node but now features various stations scattered across a planet, each with its own functional stronghold. The Imperial Army's pursuit forces are now displayed more clearly. Each stronghold may trigger s

Fixed the resolution error issue Fixed the dispatch function error issue Optimized the continuity of route markers; routes are now connected based on historical points Fixed the error issue that occurs during card drawing.

Ironclad Dreadnought: Energy gain is separated from animations, and energy is now obtained immediately. Combat start alert UI fades out gradually. Missile silo modified to fire only one missile. Forced Imbalance enhanced to include a Sustain effect (1 cost).

"Tactical Adjustment" cost changed to 1 Modified the steps for entering battle (warning interface now displays after entering battle) Added automatic sorting function for cards Adjusted the setup operations for dispatching mercenaries Changed the visibility of mercenary informati

Settings panel: Added card information position settings during battles. Settings panel: Added permanent display settings for nearby outpost names. Recycle bin: Added card information. Seed text: Added "Click to copy to clipboard" function. Map: Added route marking feature. Area

Added seed display to the settlement interface Flea Market event: Fixed duplicate options appearing Battle scene: Added a simplified card list when hovering over the card stack with the mouse Added UI prompts for locking onto enemies Added an option in settings to disable auto-en

Adjusted the refresh button in the card selection interface Increased the sound effect volume during armament loading Automatic reward calculation after battles in Empire strongholds Swapped the positions of card entry descriptions and gear information in the card info panel Fixe

New feature: Mercenaries can now explore synchronously Bug fix: Fixed the delay when rapidly clicking the left/right buttons in the recycle bin Bug fix: Adjusted the delay when rapidly clicking the redraw card function Balance adjustments: Hummingbird: Attacks can now be blocked

Increased rewards for pursuers: Blue Coins + Dice Lower difficulty delays the appearance of pursuers Unlock card prerequisites by clearing different difficulty levels (0-6), with 2 cards unlocked per difficulty Lower difficulty increases the success rate of exploration missions L

1.Fix the issue where the newbie UI blocks the close buttons of the Black Market and Star Tavern. 2.Adjustments for Hydra below Alert Difficulty 4: Pride Head: Attack interval increased by 10 seconds Envy Head: Attack interval increased by 10 seconds Wrath Head: Attack interval i

Another strategy game with trains? Sign me up. Break Siege from FojoGames just hit Early Access and looks like it could be another good one. Read the full article here:

Greetings, Commanders! Today marks the official launch of Break Siege! This is a train-themed real-time roguelike deck-building game! Just like the name suggests, you’ll be constantly building your own deck as you fight your way through the relentless forces of the Imperial in in

Attention, Commanders! Our real-time roguelike deck-building game will be participating in the Eastern Game Fest Sale 2025 from 10:00 AM (PT), April 23 to 10:00 AM (PT), May 2, 2025! And that’s not all—the game will officially launch globally on Steam at 11:00 PM (PT), May 7, 202

Greetings, dear frineds! Our game "Break Siege" is now featured in Steam Next Fest, and we're actively gathering your real-time feedback. Now, let me introduce the elite enemies you'll encounter in the demo version. Discord: Hyena Eagle As Imperial elite troops, they employ wolf