Vagante

Nuke Nine

Released
Feb 21, 2018
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. GamingOnLinux

    Festive Co-Op Games

    Hopefully, like me, you’ll have booked a bit of time off around the festive period. And coincidentally, Valve’s Winter Steam Sale kicked off just a couple of days before Christmas. Since so many of us and our friends are off, this marks the perfect time of year to dip your toe in

  2. Developer post

    Hotfix 1.10.1

    -Fixed a crash when creating a localization without a translation file in the locale/ directory.

  3. Developer post

    Vagante Update 1.10.0

    Notable changes include localization support through user-created translations , along with a variety of bugfixes and tweaks! As always, many thanks to everyone who supported development by testing on the beta branch, as well as to all of our players new and old for playing our g

  4. Developer post

    New Update 1.09! Tweaks, balance changes, and bugfixes

    As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you. Changes: -Hardmode bonfire healing changed to a base value of 10 -Added a chance for spellbooks in loot sacks -Pure Type damage floating text

  5. Developer post

    1.08 Is Here!

    This update adds new content and a bunch of tweaks and fixes we hope you'll enjoy. There's also been a number of engine updates, which hopefully increase performance for our players. One major change you'll notice is that the game window has been increased to 720p, with updated m

  6. Developer post

    Update 1.05.0 - Hard Mode, Steam Workshop, Achievements, and more!

    Hey all! This update has been a long time coming, and features a bunch of new content, including an new unlock-able game mode, Steam Workshop custom level support, Steam Achievements, and more. As always, thanks everyone for supporting us all this way, and an extra big thank you

  7. Developer post

    Update 1.02

    New update time! New/Balance New unlockable player class Player animations reworked Reworked Tower Serpent boss fight Reworked Brood Demon boss fight Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of i

  8. Developer post

    Vagante Original Soundtrack is now up on Steam!

    While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST . Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been

  9. Developer post

    Vagante Original Soundtrack is now up on Steam!

    While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST . Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been

  10. Rock, Paper, Shotgun

    Vagante is extraordinarily difficult, but fun despite it

    Vagante has left early access after four years, so who better to take a look than someone who can barely get off the first level of this ultra-hard rogue-lite platformer? Everyone else, that’s who! (more…)

  11. Developer post

    Patch 1.011

    New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no lon

  12. Developer post

    Patch 1.011

    New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no lon

  13. Rock, Paper, Shotgun

    4 years later, platformer roguelike Vagante launches

    As someone who can barely plan their own life a month ahead, I hold a boundless wellspring of respect for indie developers who can churn away at a passion project for years on end without any firm promise of success at the end of it. The latest slow-cooked project to come out of

  14. Developer post

    1.01 Patch

    Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks.

  15. Developer post

    1.01 Patch

    Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks.

  16. Developer post

    Vagante 1.0

    It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access! What’s in sto

  17. Developer post

    Vagante 1.0

    It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access! What’s in sto

  18. Developer post

    Patch 59i

    Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash related to new collision detection code Fixed a crash related to level transitions Fixed Thi

  19. Developer post

    Patch 59i

    Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash related to new collision detection code Fixed a crash related to level transitions Fixed Thi

  20. Developer post

    Patch 59h

    Fixed a crash when attacking Abomination with lightning-based attacks Fixed Zombie's attacks sometimes persisting after death Fixed visual offsets of lobbies not being correctly updated in NetMenu