Release06
Release06
Developer posts and news about this game.

Release06

Release04

Releastest03

Releastest 2

Thank you to everyone supporting Space Memory TDG during the playtest. For Release 1, we are focusing on the stable Memory foundation of the game. The first public version will therefore focus on two core modes: Sequential Mode & Free Play

UFOs no longer attack immediately on sight. Early combat behavior now focuses more on positioning, cover, and threat buildup before full engagement. Weapon-based combat doctrine was added to the UFO brain. Different weapons can now influence preferred distance, minimum distance,

PlayAreaTest

Fixed a Steam Cloud save issue that could prevent progress from syncing correctly in some cases. Fixed a turret overheating bug that caused the turret to overheat far too quickly, including in early levels. Improved turret balance so heat buildup, cooldown, and firing flow feel m

Elite debris effects are currently in testing. Elite UFO kill behavior is also under active testing and tuning. These systems are not final yet and may change based on test results.

Fixed cursor behavior issues for more reliable aiming and menu interaction Improved Elite UFO behavior and stability Refined Elite movement for smoother handling and better combat readability Reduced unwanted overlap and collision-like clumping between Elite UFOs Improved general

Patch notes: Fixed Fixed broken or inconsistent Main Menu button behavior Fixed issues with videos not playing correctly in the Game Scene Improved general stability for the current playtest build

Heat system fixed. The turret now cools down properly outside turret mode, and progression should now scale correctly across all 100 levels. By the endgame, the turret is intended to reach full power.

We fixed a balancing bug in the current playtest build. The build should now be ready again, and progression should work as intended. Thank you for your patience and for helping us test Space Memory TDG.

The latest playtest update expands the time system: regular UFO kills now grant additional total mission time. This lets players farm time more intentionally and then invest it through the buy button into more turret phases. This changes the gameplay flow in a big way: Correct Pa

A major new update has arrived for Space Memory TDG. This update expands the game with new Rewards, Turret Levels, and dangerous Elite UFOs that act as boss enemies during combat phases. What’s new in this Major Update: Rewards are now in the game Combat can now grant new rewards

Performance Patch 1.0

Commander, It works perfectly! 🚀 The new build is stable and running very well. All 8 Houses fully integrated Campaign up to Level 100 with uniquely increasing difficulty Cover Orbs (shot by UFOs – the fewer remaining, the stronger they become) Turret with Armor, Shield, Heat-Ma

Commander, It works perfectly! 🚀 The new build is stable and almost everything is now live. All 8 Houses fully integrated Campaign up to Level 100 with uniquely increasing difficulty Cover Orbs (shot by UFOs – the fewer left, the stronger the survivors become) Turret with Armor,

Commander, a massive new build has entered the sector. TDG: Space Memory has taken a major leap forward: The new progression system, including its own dedicated scene, is now part of the game. The first UFOs have arrived, the universe has been expanded with 8 Houses, and the turr

Incoming Transmission: System Update 1.2.0 Commander, The core infrastructure of TDG: Space Memory has undergone a massive technical overhaul. This update stabilizes the memory-matrix and expands the tactical field significantly. Key Updates: Complete System Refactoring: The unde