UFOs no longer attack immediately on sight.
Early combat behavior now focuses more on positioning, cover, and threat buildup before full engagement.
Weapon-based combat doctrine was added to the UFO brain.
Different weapons can now influence preferred distance, minimum distance, strafe behavior, aggression, cover preference, and formation break on engage.
This makes UFO combat roles feel more distinct instead of all behaving like the same ranged unit.
Existing builder, factory, and asset workflows remain compatible.
- News and updates
- Space Memory TDG Playtest
- BrainFuckFix Patch Note
Source: Steam Community (opens in a new tab)
