Surviving Mars: Relaunched

Haemimont Games · Paradox Interactive

Released
Nov 10, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    📸 Screenshot Contest - Surviving Mars: Relaunched

    Hello Commander, It’s time to bring your cameras to Mars and show us your best screenshots from the game. 📸 Join the Screenshot Contest , and show us your finest shots of the Red Planet for a chance to be one of three winners! From sweeping Martian landscapes and bustling coloni

  2. PlayGround.ru - официальная группа

    Симулятор колонии на Марсе Surviving Mars: Relaunched бесплатно доступен в Steam до 14 сентября

    На этих выходных в Steam можно бесплатно опробовать Surviving Mars: Relaunched. Акция продлится до 14 сентября, 20:00 по московскому времени, после чего для продолжения игры потребуется покупка. В Surviving Mars: Relaunched игрокам предстоит основать колонию на Марсе и обеспечить

  3. PlayGround.ru - официальная группа

    Surviving Mars: Relaunched получила дополнение Feeding the Future с новыми фермами и ресторанами

    Для Surviving Mars: Relaunched состоялся выход контентного набора Feeding the Future, который расширяет возможности по обеспечению колонии продовольствием и добавляет больше способов удовлетворять кулинарные предпочтения марсианских поселенцев. В дополнении появились новые здания

  4. Developer post

    Feeding the Future is Out Now!

    Hello Commanders, Dinner is now served! Feeding the Future , the first DLC for Surviving Mars: Relaunched , is available now. Your colonists are hungry for more than survival! Feeding the Future adds new depth to food and production systems, with expanded management options, fres

  5. Developer post

    Services & Science Patch Notes - Version 1.1.0

    Research Redesign The legacy research system was replaced with a new tech tree. Research now accumulates toward generating Tech Points . Tech Points are used to instantly unlock Technologies. All Technologies cost 1 Tech Point . Each new Tech Point requires more Research than the

  6. Developer post

    Surviving Mars: Relaunched - What's New Since Release

    Hello Commanders, When Surviving Mars: Relaunched went live last November, we mentioned that it was the launch pad for a new era of Surviving Mars, with more to explore down the line. Tomorrow, we drop a free update that rebuilds two of the systems sitting closest to the heart of

  7. Developer post

    Haemimont Diaries #7: Food for Thought

    Hi all, It's finally time to talk about the changes to food. Unlike many of the other mechanics, most of the changes here will require the "Feeding the Future" DLC. Why change Food? We always felt that the food was too simplistic - there are many crops, animals, and fungi in the

  8. Developer post

    Feeding the Future is Coming September 8!

    Hello Commanders, Prepare your plates; Feeding the Future , the first DLC for Surviving Mars: Relaunched , is served September 8th ! Your colonists are hungry for more than survival. Feeding the Future expands the food and production systems of Surviving Mars: Relaunched , introd

  9. Developer post

    Haemimont Diaries #6: Being of Service

    Hi all, This time, we are talking about services and colonists. This is a major change with big implications for how you build your domes and structure your colony. Service impact Service buildings now affect colonist stats across the whole dome, and every colonist to whom a serv

  10. Developer post

    Haemimont Diaries #5: Political Decisions

    Hi all, Time for another dev diary, and this time we are talking politics. The Original Plan The idea behind the politics was always to allow you to customize your colony rather than to act as a second research tree. Somewhere along the way, we strayed from that goal, so we want

  11. Developer post

    Haemimont Diaries #4: Lab Leaks

    Hey folks, Vlad here - senior game designer at Haemimont Games, currently surviving Mars one research rework at a time. I hope this fourth update finds you all well. It is my turn to do one of these dev diary things, and I want to expand on something we touched on back in "Full S

  12. Developer post

    Haemimont Diaries #3: A Balancing Act

    Hi all, It's Lyubo, Lead Designer over at Haemimont Games. This time, I want to talk about something less flashy than rockets or domes, but something that's close to my heart as a designer: balance. It is a topic we have largely left untouched since release, and it is overdue for

  13. Developer post

    Linux Stability Update

    Hi Commander, We’ve just released a small update that fixes the issue causing crashes on Linux , affecting both Steam Deck and Desktop Linux users. Changelog: Fixed the issue causing the game to crash on Linux (both SteamDeck and desktop Linux ) when the game tries and fails to a

  14. Developer post

    Feeding the Future Timeline Update

    Hello everyone, After the release of Surviving Mars: Relaunched, we made a choice to focus on the base game first — listening to your feedback and delivering a series of updates to make sure the foundation was as strong as possible. Lots of patches have happened (and you can read

  15. Developer post

    Patch 1.0.7 - Patch Notes

    Rockets Rework As outlined in Haemimont Diaries #1, we’re introducing a major rework of the Rockets by converting the existing ones to universal Rockets that can be sent to all destinations, Asteroids included. Following your feedback and reactions to this announcement, we decide

  16. Developer post

    Haemimont Diaries # 1: First Transmission

    Hi all, It’s me, Lyubo! (Lyubomir Iliev, Lead Designer for Surviving Mars: Relaunched), and I’m excited to kick off this new series of Haemimont Diaries . In these diaries, we’ll dive into what we’ve done since launch and share our plans of what to come. This will be a recurring

  17. Developer post

    Patch 1.0.6 - Patch Notes

    Hey everyone, We’re back with Patch 1.0.6, bringing a round of fixes, refinements, and system improvements. This update reworks the Underground Elevator , further integrates the Surface and Underground grids, and smooths out a number of issues affecting Mysteries, Politics, Train

  18. Developer post

    Patch 1.0.5 - Patch Notes

    Hello Commander, We’re back with another update, addressing some of the most common issues and quality-of-life improvements you’ve been reporting. This patch includes fixes for crashes and softlocks, improvements to Asteroids and Landers, adjustments to trains and underground sys

  19. Developer post

    Patch 1.0.4 - Patch Notes

    Hello Commander, This update is packed with fixes and quality-of-life improvements. We’ve tackled the most common crash, overhauled Asteroid Lander controls, added new political laws to shape your colony, and smoothed out dozens of issues across colonists, trains, underground sys

  20. Developer post

    Dev Diary: What We’re Working on Right Now

    Hi all, My name's Lyubo and I'm the lead designer for Surviving Mars: Relaunched. It's been several weeks since release (and three hotfixes) so it is high time to give you more information on what we are working on right now. We are planning a bigger update (1.0.4) soon™ to addre