Content Update #2
New Suffering Room type introduced. Selectable skulls and grant buffs and debuffs.
Developer posts and news about this game.

New Suffering Room type introduced. Selectable skulls and grant buffs and debuffs.

Scroll bucket ui overlap bug fixed. One room minimap drawing fixed.

Level 1 mob and room designs tweaked. New Library and Blacksmith room types introduced. Scroll buckets are now interactable and grant stat boosts.

Completed Breakable objects now have a small chance to drop items. Improved an issue where dropped items could spawn outside room bounds. Fixed an issue where the player could become stuck after dying. Fixed an issue when equipping a sword in the off-hand slot while playing as Ca

Completed: Fixed a stat value update bug during passive item swaps. Fixed a bug that caused the level-up panel to remain open. Fixed a bug where health was not fully restored upon leveling up. Fixed a duplicate stat modifier bug when upgrading weapons. Reduced the base block rate

Fixed a screen freeze bug in the Tutorial and improved its content. Minor UI fixes.

Fixed an issue where the frame rate could exceed the configured frame rate cap, impacting game performance. Fixed a bug that caused drastic health changes in co-op. Minor UI fixes.

Health and mana change systems refactored for both increasing/decreasing health&mana. Fixed button navigations issues of multiplayer lobby windows for gamepad.

Fixed the Critical Damage tooltip text and reduced the dropped item's Critical Hit Damage interval from 0.05–0.25 to 0.05–0.15. Fixed the Active Skill tooltip text and colors to correctly match the skill level.

Morven's Blood Drain no longer grants Armor Penetration. Instead, it now grants Life Steal that scales with your current Life Steal value and deals +100% Magic Damage on hit. Fixed gamepad navigation issues for the Stats and Skills menus.

Reduced the dropped item's physical damage bonus interval from 1–10 to 1–4. Reduced the dropped item's magic damage bonus interval from 1–10 to 1–4. Fixed a life steal mechanic bug. Karnag's Feast of War skill now scales with the Life Steal value. Fixed a bug where the primary st

Fixed a Level 4 room bug. Fixed the projectile low critical hit bug. Increased Sylvarok's heal amount from 20 to 50. Fixed a bug that allowed duplicate modifiers on the same weapon or item. Fixed a passive item shard upgrade bug. Reduced the dropped item's critical hit chance int

- Gamepad select character window bug fixed for Single Player

Multiplayer Co-Op Update Greetings Adventurers, Development of Wartheon continues steadily, and we'd like to share some of the progress made over the past months. Multiplayer Co-Op Development One of the biggest additions currently in development is Multiplayer Co-Op . Players wi

Co-Op Mode Coming to Wartheon I wanted to share a quick development update - work on Wartheon is continuing steadily, i've been working on developing co-op system for 2 months. My goal is to let players experience the world of Wartheon together, fighting through enemies and progr