Skull Horde

8BitSkull

Released
Apr 10, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    100,000 necromancers

    After 100,000 copies sold we want to extend a huge thank you to all our players! Thanks for all the feedback, suggestions, bug reports, and kind words about the game. We are hard at work summoning more content, so stay tuned!

  2. Developer post

    Patch notes v1.032

    PATCH NOTES Fixes: Fixed unit recruitment cost cap for Garg Implemented better Chilled/Frozen stack management to prevent crashes Updated Corpuscle Urn graphics Various minor bug fixes in unit scripts How you can help The experimental branch gets access to new builds before the m

  3. Developer post

    Patch notes v1.032 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P

  4. Developer post

    Blood Feast

    It is time to feast upon the blood of your enemies! Welcome the Margrave to your roster - a blood sucking killer that heals on hit, and can even perform unholy blood transfusions... Find new items in the dungeon to become the ultimate leeching lich! The Dark Pact and Bloody Fangs

  5. Developer post

    Patch notes v1.027

    PATCH NOTES Fixes: Adjusted spawn rate of Treasure Vault when that is the last remaining achievement Fixed bug that causes new unlock display to disappear too quickly Fixed Nemesis spawning in Explorer Mode How you can help The experimental branch gets access to new builds before

  6. Developer post

    Patch notes v1.026

    PATCH NOTES Balancing: Buffed Hand Wraps and capped item number Fixes: Fixed run end soft lock Fixed issue preventing Thorns and Riposte from working Fixed issue with re-animated enemies freezing when the Rally button is held Changed logic for caps on negative health (previously

  7. Developer post

    Patch notes v1.026 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P

  8. Developer post

    Patch notes v1.025 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P

  9. Developer post

    Dodge overhaul update

    PATCH NOTES New Features: Implemented Evasion stat to replace dodge scaling New items: "Frayed Noose", "Slippery", "Smoke" Implemented the ability to save runs in the Arena; changed wording of "End Run" to reflect that runs are saved Implemented screen that allows inspection of i

  10. Developer post

    Patch notes v1.024 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P

  11. Developer post

    Patch notes v1.023 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P

  12. Developer post

    Patch notes v1.022 [experimental]

    This is basically 1.021, just republished to fix an issue that prevented the game running on Linux and Mac! These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new feat

  13. Developer post

    Patch notes v1.020

    PATCH NOTES New Features: Implemented ability to reset single tier during unit recruitment Balancing: Beating Heart now displays a direction hint when triggering Implemented a new skill for The Many (increased respawn rate / reduced max health Fixes: Fixed zombie spawn bug Fixed

  14. Developer post

    Patch notes v1.019 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P

  15. Developer post

    Patch notes v1.018

    PATCH NOTES New Features: Implemented Gamma setting, available in the Display section Implemented the ability to reset individual skills in the skill tree The current dungeon floor is now displayed in More Info and Squad Info Implemented additional scene in Cemetery cutscene Bala

  16. Developer post

    Patch notes v1.018 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P

  17. Developer post

    Patch notes v1.017

    PATCH NOTES New Features: Hovering over units in squad recruitment now shows what Oaths they would contribute to, even if there is currently no progress towards that Oath Fixes: Fixed bug that prevented "More Info" opening after visiting Tome of Knowledge in game Additional chang

  18. Developer post

    Patch notes v1.017 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P

  19. Developer post

    Patch notes v1.016

    PATCH NOTES New Features: Locked Oaths now display the tags required in Tome of Knowledge Balancing: Oath progress is now displayed during recruitment, and Oaths are unlocked as soon as units are recruited Musical Notes homing no longer applies to enemy versions Added cap for uni

  20. Developer post

    Patch notes v1.016 [experimental]

    These patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement. P