SunAge: Battle for Elysium

vertex4 entertainment GmbH

Released
Dec 15, 2014
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    update #13 - v1.15.8 available... (quickfix for connection errors)

    Hi guys, This version fixes the infamous all-new connection-to-master-server-failed - bug. For all of you guys understanding code - THIS was the culprit: int32 v4napi_sockets::getSocketError () { #ifdef V4OS_WINDOWS_WIN32_XP return WSAGetLastError (); #else return errno; #endif }

  2. Developer post

    update #13 - v1.15.8 available... (quickfix for connection errors)

    Hi guys, This version fixes the infamous all-new connection-to-master-server-failed - bug. For all of you guys understanding code - THIS was the culprit: int32 v4napi_sockets::getSocketError () { #ifdef V4OS_WINDOWS_WIN32_XP return WSAGetLastError (); #else return errno; #endif }

  3. Developer post

    update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings)

    v1156 netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss) v1156 map navigation: mapping for cursor keys added. v1156 swamps - toxic areas are now better recognizable. v1156 paradise found - toxic areas are now better recog

  4. Developer post

    update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings)

    v1156 netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss) v1156 map navigation: mapping for cursor keys added. v1156 swamps - toxic areas are now better recognizable. v1156 paradise found - toxic areas are now better recog

  5. Developer post

    update #11 - v1.15.2 available... (bunch'o'fixes)

    v1152 Crash in assimilation fixed (probably affecting MacOsX mostly) v1152 MacOsX - occ. crash on loading games... v1152 LMB - Mousescheme :ALT - formation dragging fixed. Cheers, Roman

  6. Developer post

    update #11 - v1.15.2 available... (bunch'o'fixes)

    v1152 Crash in assimilation fixed (probably affecting MacOsX mostly) v1152 MacOsX - occ. crash on loading games... v1152 LMB - Mousescheme :ALT - formation dragging fixed. Cheers, Roman

  7. Developer post

    update #10 - Master-Server issues fixed...

    Hey guys, After finally taking my time to dive a bit deeper into the server issues it seems I finally found what made it crash. So I fixed that. And the best thing: if there are more issues - I am now prepared to find the cause. Cheers, Roman

  8. Developer post

    update #10 - Master-Server issues fixed...

    Hey guys, After finally taking my time to dive a bit deeper into the server issues it seems I finally found what made it crash. So I fixed that. And the best thing: if there are more issues - I am now prepared to find the cause. Cheers, Roman

  9. Developer post

    update #9 - v1144a - Mac Os X version only

    Hi guys ! v1144a - added video options to mac os x version v1144a - added proper cursor capturing for max os x version Cheers, Roman

  10. Developer post

    update #9 - v1144a - Mac Os X version only

    Hi guys ! v1144a - added video options to mac os x version v1144a - added proper cursor capturing for max os x version Cheers, Roman

  11. Developer post

    update #8 - Quickfix for Mac OS X...

    Hi guys, There has been a versioning mishap for the newly released mac version of sunage causing it to behave like a cracked version. (doing superweird stuff like green screening, burning units and a lot of other no-gos). Thats fixed now -> just let steam update the game and y

  12. Developer post

    update #8 - Quickfix for Mac OS X...

    Hi guys, There has been a versioning mishap for the newly released mac version of sunage causing it to behave like a cracked version. (doing superweird stuff like green screening, burning units and a lot of other no-gos). Thats fixed now -> just let steam update the game and y

  13. Developer post

    update #7 - Mac OS X build finally available ... and discount ... and 4packs ... and goodies ... and stuff ...

    Hi guys, Finally managed to get the Mac OS X build ready for Steam. To celebrate that amazing fact there's also a huuuuge discount rocking the store for this week to come. So it's a win-win-win at least. Ge tell all your mac-crazy friends, now ! I mean it ! Cheers, Roman PS.: oh

  14. Developer post

    update #7 - Mac OS X build finally available ... and discount ... and 4packs ... and goodies ... and stuff ...

    Hi guys, Finally managed to get the Mac OS X build ready for Steam. To celebrate that amazing fact there's also a huuuuge discount rocking the store for this week to come. So it's a win-win-win at least. Ge tell all your mac-crazy friends, now ! I mean it ! Cheers, Roman PS.: oh

  15. Developer post

    update #6 - Pace of updates / health issues...

    Hi guys ! Just wanted to let you know that things are going to slow down a bit for the next few weeks (at least) since i experienced some non ignorable health issues a few weeks ago. (Very much likely caused due to the stress during the last months). So please bear with me - i wi

  16. Developer post

    update #6 - Pace of updates / health issues...

    Hi guys ! Just wanted to let you know that things are going to slow down a bit for the next few weeks (at least) since i experienced some non ignorable health issues a few weeks ago. (Very much likely caused due to the stress during the last months). So please bear with me - i wi

  17. Developer post

    update #5 - v1.14.0f available ...

    Hi guys, The hotfix contains: - fixed: crashes related to spawnfreak & spawns dying. - fixed: some muzzleflash glitches (ethan & commander) - fixed: spawns spitting fire after dying - fixed: crashes related to database accesses (might have been the problem with the recent

  18. Developer post

    update #5 - v1.14.0f available ...

    Hi guys, The hotfix contains: - fixed: crashes related to spawnfreak & spawns dying. - fixed: some muzzleflash glitches (ethan & commander) - fixed: spawns spitting fire after dying - fixed: crashes related to database accesses (might have been the problem with the recent

  19. Developer post

    update #4 - v1.14.0d available... (Skirmish hotfixes)

    Hi guys, This hotfix *might* actually fix the major problem that has been experienced by a few when playing skirmishes but i wouldnt count on it. I implemented a little more debugging info in the case of a crash so i hopefully will see what the real problem is. Might take some fu

  20. Developer post

    update #4 - v1.14.0d available... (Skirmish hotfixes)

    Hi guys, This hotfix *might* actually fix the major problem that has been experienced by a few when playing skirmishes but i wouldnt count on it. I implemented a little more debugging info in the case of a crash so i hopefully will see what the real problem is. Might take some fu