A return to the roots of real-time strategy, providing beautiful 2D visuals combined with all the features that we came to expect from old school classics. This remastered version is a culmination of all the improvements and new features based upon suggestions from the community.
Hi guys, This version fixes the infamous all-new connection-to-master-server-failed - bug. For all of you guys understanding code - THIS was the culprit: int32 v4napi_sockets::getSocketError () { #ifdef V4OS_WINDOWS_WIN32_XP return WSAGetLastError (); #else return errno; #endif }
Hi guys, This version fixes the infamous all-new connection-to-master-server-failed - bug. For all of you guys understanding code - THIS was the culprit: int32 v4napi_sockets::getSocketError () { #ifdef V4OS_WINDOWS_WIN32_XP return WSAGetLastError (); #else return errno; #endif }
v1156 netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss) v1156 map navigation: mapping for cursor keys added. v1156 swamps - toxic areas are now better recognizable. v1156 paradise found - toxic areas are now better recog