Beta 13.4.1
-Fixed Steam Achievements for unlocking fighting styles -Fixed weapon pickup text not properly updating
Developer posts and news about this game.

-Fixed Steam Achievements for unlocking fighting styles -Fixed weapon pickup text not properly updating

Dev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space an

-Fixed event which moved the player to a random room -Updated blood effect -Updated the update log and made it controller compatible

-Added more sound effects: enemy reloading, tentacle attack, laser beam, damage aura attack -Character select menu re-sorted so that the more difficult to unlock characters are later in the list -Added overworld map node hover animation -Added overworld movement sound effects -Ad

-Fixed gamepad character/style select navigation -Brawler adjustment buffs: leg power 0.9x -> 1.3x, speed 0.85x -> 1x -Brawler adjustment nerf: arm power 1.6x -> 1.4x -Arcade mode enemy spawn adjustments to be more dynamic -You only need to fill the fear meter to rout en

Beta 13.3.4 -Should have fixed UI scaling issues on Mac -Fixed more random events -Buffed combat stim damage resistance from 25% to 50% -Buffed berserker to no longer take increased damage and duration from 7s to 10s

Gamepad -Fixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page -Fixed most UI navigational issue

Beta 13.3.2 -Updated particle effects for berserker and combat stim to be more distinct -Cosmetics are now sorted alphabetically -Made the room size in the first two levels of Arena mode significantly smaller -Weapon pickup text disabled while player is stunned -Stance indicator

Beta 13.3.1 -Auto shotgun ammo reduced from 20 -> 12 -Arcade mode upgrade progression speed increased -Slightly increased knife finisher hitbox size -Changquan and taekwondo unlock difficulty requirement lowered from Insane to Hard -Normal mode health scaling reduced from 4x t

Beta 13.3 - Improved New Player Experience Developer commentary Practically every single system was looked at with the intent to improve how we onboard a new player to the game. Gameplay -Improved tutorial to show each mechanic one at a time in a more logical progression -Arcade

Beta 13.2.2 -Arena/arcade mode -Arcade mode renamed to Arena mode -Breakout mode is locked behind beating level 25 in Arena mode -Getting secrets from Arena mode (every 10 levels) now gives a notification -Stance indicator -Increased size of stance indicator -Move icons now anima

Beta 13.2.1 -Added input icons next to attack 1 and attack 2 -Further improvement to the ragdoll recovery code -Fixed bug with outlines turned on for new knife animations -Fixed bug where you would automatically use items when playing with gamepad -Fixed multiple achievement unlo

Beta 13.2 - Knife finisher -Added low stance knife finisher attack -Modified knife heavy attack animation -Fixed text scaling being too large on computers with screen scaling above 100% (commonly a default setting for laptops) -Fixed bug where enemies would sometimes be in slight

Beta 13.1 -Added staff finisher attack -Fixed player being put below ground if the level ends at the higher end of the jump -Health bar movement is smoothened -Majorly improved the jankiness of the animation for getting up from ragdoll -Fixed allies sometimes preventing the level

Beta 13 - Final touches part 2 Combat -Most attacks have their default animation speed increased by about 20% -Downpunch hitboxes are slightly above the ground instead of literally at y=0 -Staff energy costs buffed by 5 energy each -Made shotgun pellet spread center more accurate

Beta 12.2 - Visual rework + small content update Gameplay -Parry input now cancels any non-airborne attack and immediately starts a parry, allowing you more defensive control -Allies persist throughout levels -New trial challenges focused on each martial art -Added new "clone bay

Beta 12.1 - Character unlock re-do Gameplay adjustments -Characters are now bought instead of unlocked with arbitrary milestones -Routing enemies in overworld now gives clarity based on your character's domination value -If all enemies are dead on screen in breakout mode, immedia

Beta 12 - Final touches New Content -Added new trials: Abomination and Abomination Apocalypse, fighting style focused trials -"Amateur" fighting style replaced with "Krav Maga", which gets bonuses to weapon usage and finisher attacks. -New gene mods -Rapid Tissue Repair: heal eve

Developer commentary: We are genuinely at the point where I think Clairvoyance could reasonably be released as a 1.0, if only for a handful of static art assets. This update is focused on improving the new player experience. We had a lot of brand new players play and record their

Beta 10.0.1 -Laminar dermal plates now displays over enemy health bars -Moves with multiple attacks now count each attack as being distinct from each other (so you can get clarity from expression with them) -Added movement control setting to always face the direction you move, un