Beta 12.1 - Character unlock re-do
Gameplay adjustments
-Characters are now bought instead of unlocked with arbitrary milestones
-Routing enemies in overworld now gives clarity based on your character's domination value
-If all enemies are dead on screen in breakout mode, immediately spawns next group of enemies so it doesnt make you wait a really long time
-Overworld tokens show up as unknown tokens until they are either sensed or the player is on their node
-When entering a new room, the player reveals the connected rooms regardless of sense range
-Sentinel guards are more likely to spawn on "choke point" nodes
Aesthetics
-Updated overworld icons for all rooms to be monochromatic
-Updated descriptions for venom glands and sonic strikes to be less confusing
-Fixed nerve agent visual effect to not have its orientation rotated locally
-Updated more gene mod icon art
-Updated all breakout mode character dialogue
Bugfixes
-Fixed weapon pickup text being on the incorrect sorting layer and being blocked by the world borders
-Hopefully fixed issue where you would get sometimes get locked from winning a level
