Gamepad
-Fixed navigation getting stuck on continue/reroll buttons in breakout mode
-Updated map pointer sprite for gamepad navigation
-Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page
-Fixed most UI navigational issues on most pages, including scroll and directional navigation
-The east button (XBox B, playstation circle) will try to move you back a step in the UI before going back to the main menu home page
-Fixed it so the input controls do not use items while inside the pause menu
Gameplay adjustments
-Explosion effect given new animation
-Impact Combustion range increased from 2/2 to 3/5
-Enemies outside the level border will more quickly move into the map
-Made stagger animation marginally shorter across the board by merging the "stagger recovery" into the "stagger" instead of having them be separated, making it so that for a split second, it appears as if your character is just waiting there while your walk/attack controls are still locked
-Adjusted random event spawn chances that were too high
Misc fixes
-Removed a random event left in for testing purposes
-Fixed a few random event fights not having any enemy spawns
-Tutorial no longer tracks attacks dodged and blocked beyond the required sections
-Stopped every research room accidentally spawning the combat simulation event
-Arena mode level 2's boundary is no longer only visually in the right place
-Random event images now undisplay the old checkpoint image when intended
-Fixed overworld cursor sprite being way too small when on gamepad
