Push & Plunder

Skylor Beck · Ghost Script Games

Released
Jan 22, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.0.4

    Patch Notes Version: 1.0.4 New Features Stat calculation is now cached and used in 43 places instead of calculating stats every time. Certain actions like firing a coin always use the most up-to-date stats when calculating Bug Fixes Fixed missing floor elements when encountering

  2. Developer post

    v1.0.3 - Engine Update & Lower Graphics Setting

    Patch Notes Version: 1.0.3 General Updated to Unity 6. This is a complete engine overhaul and might result in unforeseen consequences New Features Added a "Performance Mode" that lowers graphics to minimum settings for lower end PCs Bug Fixes Reverted the change to boss spawning

  3. Developer post

    v1.0.2 & 10 Review Celebration

    As a special thank you for the people willing to try my game and provide feedback, I added two new enemy variants today. The Man-Wolf and Wolf-Man. Waves featuring them can now appear occasionally. And a total of 4 boss variants were not spawning at all, and now should. Patch Not

  4. Developer post

    v1.0.1

    Patch Notes Version: 1.0.1 UI/UX Darkened the pause menu background so its less messy to look at Reduced the Perk Selection box scale by 10% so it feels less intense to level up Bug Fixes The mouse no longer retains permanence when alt-tabbing out of the game

  5. Developer post

    V.1.0.0 & Launch Discount Event!

    After two long years, Push & Plunder is finally done! Please enjoy a small discount for the first seven days of sale! Just a little personal note from me here, there are probably a lot of really hard to reproduce bugs that I couldn't find in this game. It's been a long, long

  6. Developer post

    v0.9.5

    Patch Notes Version: 0.9.5 General Patch Notes have dates now New Features Branding change: ACP: Action Coin Pusher is now P&P: Push & Plunder New Pusher Type: Spinner New Enemy Type: Protector New Enemy Type: Medic New Enemy Type: Armorer New Enemy Type: Charger New Enem

  7. Developer post

    v0.9.4b

    Patch Notes Version: v0.9.4b UI/UX Redesigned the Charge Bar to be more visually appealing Moved the Charge Bar to below the mouse Enemy HP/Amor is now displayed when you hover over them

  8. Developer post

    v0.9.4a

    Patch Notes Version: v0.9.4a Balance Changes Barrels now calculate their explosion timer based on their health instead of a raw timer. In practice this means that a light tap will create a barrel that takes longer to explode, while a strong hit will create a shorter timer Graphic

  9. Developer post

    v0.9.4 - Elemental Coins

    Patch Notes Version: v0.9.4 General Redesigned the target system to make players more aware that it exists New Features Added a new default Rune so players are more likely to understand the equipment system without tutorializing them Added several new hand-crafted equipment Added

  10. Developer post

    v0.9.3 - Overhauled

    Patch Notes Version: v0.9.3 New Features Revamped the Demo Level and expanded it into Crash Course! Added a bunch of new equipment Added 90 new challenges Balance Changes Adjusted when Elites spawn, and how many spawn Charged Shot Tutorial now requires 10 shots charged instead of

  11. Developer post

    Next Fest Demo Round-up

    Hello everyone! Skylor Here. Next Fest was a massive success! Nearly 300 people downloaded the demo ! Many of you have been submitting feedback and I am making this post to let you know that I am reading all of your feedback ! Rather than respond to everyone individually, I figur

  12. Developer post

    Next Fest Demo Is LIVE!

    Hello everyone! Skylor here. I'm excited and proud to say that you can now play Action Coin Pusher! 😁 I’m thrilled to have you dive into all the coin-flipping, bauble-popping madness I’ve been working so hard on. Trust me, this one’s packed with more polish and gameplay goodness

  13. Developer post

    v0.9.2 - The Dungeon

    Patch Notes Version: v0.9.2 New Features New Table: The Dungeon - Unlockable via Debug menu Graphics Many, many changes were made to the Shader to allow for more complex level lighting UI/UX Equipment unlocks now specify what kind of equipment it is, even if it's redundant with t

  14. Developer post

    v0.9.1b

    Patch Notes Version: v0.9.1b General Challenges have had their prizes changed again. Beta testers saves may break, but hopefully should retroactively award equipment for challenges already completed Balance Changes Enemy Waves can now have a Breather period where they pause spawn

  15. Developer post

    v0.9.1 - The Graveyard

    Patch Notes Version: v0.9.1 General Re-wrote the Movement system. It shouldn't be very noticable, but there may be some unintended balance changes due to minor differences in speeds between the classes Re-wrote the enemy wave generation system to make it easier to create new cont

  16. Developer post

    v0.9.0

    This is the first Patch that will not be retroactively applied to the Demo. We are in the home stretch now! Patch Notes Version: v0.9.0 New Features New Stat Type: Ability Power All Abilities now scale with Ability Power Added the Mage class, unlock via Debug Challenge Page for n

  17. Developer post

    v0.8.13

    Patch Notes Version: v0.8.13 New Features The Camera has been expanded yet again and now pivots on the X axis based on where you are aiming, and respects the "camera sway" setting Balance Changes The Spawn Point for the players coins has been moved back by two units, meaning it's

  18. Developer post

    v0.8.12

    Patch Notes Version: v0.8.12 UI/UX The Notification system now limits the maximum active notifications, and then politely queues them up to play when it is their turn Adjusted spacing of Stat Values on the class select Replaced Debug Table Image for the Demo with a more updated o

  19. Developer post

    v0.8.11b

    Patch Notes Version: v0.8.11b UI/UX All Menus now fade in and out Pause Menu now fades when unpausing, but remains snappy when pausing Bug Fixes Fixed FPS cap not being selectable by controller navigation Fixed class select menu causing unintended menu behavior when choosing a cl

  20. Developer post

    v0.8.11

    Patch Notes Version: v0.8.11 General The Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me New Features Added a system for challenges that do not rely on trackable stats Added a framerate limit