Developer postOriginal post (opens in a new tab)

v0.9.4a

Patch Notes

Version: v0.9.4a

Balance Changes

  • Barrels now calculate their explosion timer based on their health instead of a raw timer. In practice this means that a light tap will create a barrel that takes longer to explode, while a strong hit will create a shorter timer

Graphics

  • XP Orbs have had their colors adjusted, hopefully they will be more visible now

UI/UX

  • Added some outline to the charge bar to help players understand how long to charge for
  • The Coin Selection Menu can now properly be closed by selecting the currently selected coin slot, similar to how equipment works

Bug Fixes

  • Fixed a Null reference when smashing a target
  • Equipped Elemental Coins now properly unequip if you ran out of them

Known Issues

  • In testing, sometimes a barrel would fail to explode and just grow really big. I can't figure out why exactly this happens.