Version 0.9.4.0
Don't ask about version 0.9.3.x
Overview
-All characters have received art resource updates and have new combat displays
-New advanced difficulty system
-More detailed and clear card guidance
-Optimize damage preview
-Optimize resource system
-New System: Bonfire Upgrade
-New System: Team Bonus
Fresh it up?

Updated the art resources for all characters, which are more in line with the current combat logic and interface layout
Through a poor imitation of a certain game, the card resolve during combat will display a short animation effect, showing the card caster and the card target, to avoid the chaotic situation that flashes by during each turn(But it still seems quite chaotic)

At the same time, there will be icon updates for the status effects , which will be distinguished by color and allow you to see the categories of these effects more intuitively
We need A20

The new advanced difficulty system has been updated!
Enemy values increase, cards upgrade, and face various negative effects and resource shortages, then challenge your luck and wisdom!
Card Details plz

Just a small feature: now when displaying card details, you can see card speed, category, range and other information more clearly. I hope it is helpful to you
Optimized damage preview
The new damage preview will also help you preview the card damage you point to the target! No need to carefully calculate the damage of the cards in hand, simply hover the mouse over the target to predict the future
The damage preview still has a long way to go, and I am still trying to see if it can fully cover every armor and special effect that is about to be applied
Resources

The new resource system has been updated
Now, cash and supplies will become temporary resources within each run, and their main purpose has not changed
The new permanent resource Token will replace the original cash resources and become a special permanent resource primarily serving the black market
Token resources can be obtained by completing games or trading on the black market
Bonfire Lit

Although the campfire is good, we have more expectations for it. This update adds 35 campfire upgrades
Now, using supplies can upgrade the bonfire, and each upgrade selects one of the three upgrade options with consistent rarity
These upgrade effects will change the effectiveness of the campfire, allowing you to gain beneficial additional effects when lighting or killing time at the campfire
Team Bonus

This update introduces 16 unique team bonus effects
Each character will now be able to provide 4 out of these 16 team bonus effects
By reaching the threshold value of the attribute, the corresponding team's bonus effect can be increased by 1 level
To achieve a higher level of team bonus effect, you may need multiple characters that can provide the same bonus to join your team, or use more expensive tools to increase the team bonus level
Reasonably build your team and try to achieve higher levels of team bonuses
And other staff ......
Gameplay and Balance
-Each map event now uses independent available time and cannot accumulate previously unused time
-Added 20 tools for increasing team bonus levels
-Added upgraded versions of all enemy cards
-Remake the effects of some cards and their upgraded cards
-Armor effect has been updated: The armor value now has a default upper limit, which is the maximum HP of the character
-The Marked ability effect has been updated: it will no longer consume all the marking effects, but only reduce one layer
-Added a new special effect [Soul]: The character's current HP will not exceed 1
-Added a new prompt effect associated with the [Detection] team bonus, [Exposure]: This character has 0 cards and will take additional damage
-Updated the option for Rift to move to the next timeline, now you will choose the next timeline while selecting rewards
UI and Interaction
-The settings panel of the new game will display detailed information about artifacts and advanced levels
-Added the function of viewing historical game records in the main menu
-Independently added the display of black market on the main interface
-Now, cards with durability can switch their effectiveness during battles
Last but not least
Timeout has another content update in the plan, mainly focusing on new enemies and random events. It will be launched gradually in the next 1-2 months and will end early access after that
Thank you for your support