Game Version 0.9.4.2
Overview
-Add a new set of regular enemies: wolf, digger, bat and snake
-Add a new set of elite enemies: Living Wood and Spirit Deer
-Add a new Boss: Chimera
-Add 5 new random events
-Optimize the display of battle information: adjust the display and disappearance speed of battle information
The Secret Forest

Attempt to find a way out under the siege of wild beasts and living plants in the new timeline of the secret forest, and win victory through the trials of the mother beast Chimera
You will face .......
-Wild Animals that skilled at adding various negative effects
-A giant tree
-Spirit deer that can quickly restore her life
-The mother beast Chimera
Interaction and UI
-Modified the logic for viewing upgraded cards and connected cards: now you can only view these card when viewing cards' details
-Fixed a bug where the slot information of certain cards does not display on the details page in certain situations
-Fixed a bug where the information displays remains after it has been played
-Viewing preview cards in the store and deck also uses the same card information display logic: right-click and then view detailed information
-Fixed the issue where clicking on a controllable character during card pre casting resulted in the inability to cancel pre casting after character switching
-Fixed a bug where kill animations still take effect when exiting the combat process
Gameplay
-The difficulty option for Advanced 20 has been redone as follows: difficulty increases with each new timeline entered
-Team Bonus [Tactics] Temporary Upgrade Card Effect Duration: Until card resolves ->Until the end of the combat
-Team Bonus [Energy] Reworked into: Every 10 accumulated energy points provide 1 damage boost to all attack cards of the character, and energy will not be consumed in a single combat
-Add new team bonus [Healing]: Provides continuous recovery effects for team characters
-Add a new card ability [Attribute Challenge]: If the target's attribute value is less than or equal to the required value, the subsequent abilities will resolve
-Add a new card ability [Stimulate]: Immediately activate the target's specific buff effect once
-Add a new BUFF effect [Balanced]: special effect. When obtaining this effect, all attribute values of the character will be evenly distributed as much as possible, and the effect will continue until the end of the combat
-The following card effects and their upgraded versions have been adjusted or reworked: Battle Heat, Flaming Cleave, Lava Strike, Bounce Shot, Quick Reload, Shrapnel, Centralize Fire, Refresh Dash, Revolve, Guiding Signal, Words in Wind, Eul's Binding, Quick Mastery
-Some enemies have been nerfed
