Released
Apr 13, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New QoL feature and HUGE performance upgrade

    Hello! This release adds a new quality of feature that lets you hover over belts with your mouse to see the path cubes will follow. It's super helpful to help debug your layouts. Furthermore, a large rewrite happened to the rendering. You should see significant FPS increases and

  2. Developer post

    Bugfixes!

    Fixed some small QoL bugs : - Polarizers were not being unselected visually. - Camera speed is now independent of game speed. - Rotating power poles no longer breaks them. For mapmakers: - Added some missing terrain types in the features enum.

  3. Developer post

    General Bugfixing

    - Tweaked the recycling ratios so that cubes don't back up in stampers - Flipping whilst copy-pasting shouldn't offset machines anymore - Added json validation to custom maps - Added a hint that explains chained input blocks

  4. Developer post

    Small bugfix

    Fixed a small bug where filters placed directly after flippers would incorrectly sort cubes by color

  5. Developer post

    Pre-launch update

    This is the full build of the 1.0 release, letting it out early to soak a bit before the actual launch date. Changes of note : - Added rocks and trees back to the game as decorations, you can remove them from the get go. - Fixed UI bugs related to progress bars when the game is p

  6. Developer post

    Spring Content Update!

    This new update adds 3 new tiers of cubes to the main game mode. A new type of belt, the tagger, will be useful to create dynamic painting recipes, allowing you to simplify or complicate your designs. Additionally, the game now supports 4 languages, including : English French Bra

  7. Developer post

    Small translation fixes

    Fixed an issue where some parts of the game would load as the wrong language

  8. Developer post

    Translation support!

    This update rolls out a new language dropdown, allowing you to switch between english and french. If you're interested in contributing to a community translation, join the discord!

  9. Developer post

    Workshop Update is here!

    Cubetory now has custom maps and a lightweight map editor ! When starting a new game, you'll be able to open the Steam Workshop to browse and download custom maps and challenges for you to play through. I've gone ahead and created the first one, a painting challenge with 6 tiers

  10. Developer post

    Bugfixes!

    - Fixed a huge performance issue when having lots of splitters in a row - Made camera less jittery when following cubes

  11. Developer post

    Faster Saving and Loading!

    Put out a small update that speeds up both saving and loading. Also fixed the issue with cubes disappearing from pipe outputs, and new tweaks on the whistling song to sound nicer on some speakers.

  12. Developer post

    Various bugfixes

    - Fixed crash related to deleting cubes in packers - Fixed bug with pipe outputs freezing up after deleting pipes nearby. - Fixed issues with substation not being clickable - Fixed various typos in upgrades - Filters now let packed cubes flow through if they don't match the desir

  13. Developer post

    First big update!

    - Added a new tier of cubes, computer cubes! These require building new facilities to produce cubes that require you to remove a mix of paint from them. - Added new filter options for cubes in the lategame. - Added a new type of fuel for the lategame. - Added repackers, taggers a

  14. Developer post

    Post-launch bugfixes

    - Fixed a crash that could happen when deleting cubes - Properly reset conveyor configs when loading a different save - Added a button in settings to open the logs folder - Fixed issue where ore explainer popup would appear in upgrades menu - Removed error icon appearing when fee

  15. Developer post

    Launch Bugfixes + Performance improvements

    This is a small bugfix release, a larger update will be coming in the following weeks. - Improved performance lategame - Fixed some bugs with the Filter UI - Increased the max zoom distance in the settings

  16. Developer post

    Cubetory is now available in Early Access!

    🎉🎉 Cubetory is now available to play in Early Access! 🎉🎉 If you run into any issues, the fastest way to get help is through the Cubetory discord (available in the main menu), or through the community forums. This launch is just the beginning, I'm already hard at work for the

  17. Developer post

    New Demo Release!

    Hello Engineers! A big update to the Cubetory Demo just dropped. Notably, it includes : - New map generation : Smaller by default, but adjustable - Metrics - Power System improvements - Balancing changes to recipes - Sandbox mode - Steam Cloud support - Improved controls - Custom

  18. Developer post

    Demo Bugfixes

    Hello!👋 Thanks to everyone who's been reporting bugs in the discord! The latest update to the demo includes the following bug fixes and improvements. Updated machine graphics Visual update to machine menus Visual update to upgrade menu Keep delete selected after doing a delete U

  19. Developer post

    Small bugfix patch

    A new version of the demo was just released. Changes of note : The simulation engine changes should lead to much better performance on older PCs Fixed issues with borderless windows and multiple monitors Tweaked the tutorial to help with learning the mechanics Tweaked keybinding

  20. Developer post

    Public playtest starts now!

    Greetings engineers! I'm happy to announce that the Playtest is now live. Here's a changelog from the previous playtest held in discord : Progression cleaned up, the game is now based on rate of production. Added challenges to the desert biome. Fixed a variety of placement bugs A