NebuLeet

quasilyte · quasilyte tech

Released
Dec 3, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Steam Programming Fest Event

    Steam Programming Fest starts September 10 at 10:00am PDT and will run until September 14. This is a very unique fest all things considered - the one that fits NebuLeet 100%. To make this game more accessible to the players that are interested in the genre, an extreme discount wi

  2. Developer post

    New Game+ update

    This update brings new features, content, balance tweaks, and some fixes. New Game+ The biggest new feature is a New Game Plus options. These options allow a more customizable campaign experience. Most of them have cons and pros, so it's not an "easy mode" toggle - they are suppo

  3. Developer post

    Update 45

    An update with some content additions and some balance tweaks. Campaign: added a new hidden anomaly marker, treat it as a hard-to-detect treasure spot Campaign: added a new black hole marker - a challenging combat with artifacts and items reward Campaign: added a new option to Co

  4. Developer post

    Update 44

    This update brings incremental improvements to the game. Some new content, some balance tweaks based on more playtesting. The campaign changes may seem minor, but they do improve the Ensis campaign route feel. Content : new music track in space Content : new weapon (Magenta) Cont

  5. Developer post

    RPG protagonist update (v1.0.43)

    This update brings more RPG elements to the game! There is a new starting mode that allows you to create a custom starting pilot: This allows you to customize the appearance and type of your first pilot (mercenary or android): But that's not all, this pilot will start with two un

  6. Developer post

    The demo is out!

    The demo is finally back! It is very close to the full version of the game, with only few limitations: The max day is 350, meaning you can mostly play early-mid game content in campaign No MacOS support (only Linux + Windows) No Steam achievements No Steam workshop integration Bo

  7. Developer post

    Update 42

    The next update is being deployed! A new weapon family is available: repair weapons. Those require a very skilled pilot to be used correctly, or a carefully crafted program of course. The mercenary pilots will use it sparingly, and usually to repair a leader exclusively, so keep

  8. Developer post

    Indie Snowball is here!

    Indie Snowball event is on! NebuLeet is going to have a discount during this event. Make sure to check out other indie games from this sale if you are into indie games. And by the way, the next patch is almost ready. I will need some extra time to test it, but otherwise a new wea

  9. Developer post

    Update 41

    This update brings some new weapons and artifacts, some of which unlock a new depth that will be explored further in the updates yet to come. > Make sure to update your game to v1.0.41 Changelog: * Difficulty level now affects allied and enemy pilot INT-related behavior ("smar

  10. Developer post

    Live Music Coding update

    Build 40 is here! Playing sounds from the code As some of you might know, the game uses a custom modular music player. It plays music directly from XM files. Apart from saving a significant amount of disc space (e.g. 200kb vs 4-5mb per track), it also has synthesizer potential. T

  11. Developer post

    A New Year's special: MacOS support

    This update brings experimental MacOS support! But wait, there is more! I added a new secret (and optional) boss to the campaign. In order to fight it, a couple of preparations must be made by the player - and it's up to you to solve that mystery. In addition to a great in-sessio

  12. Developer post

    Mad weapons pack update

    If you enjoy using and/or programming a non-trivial weapon, you're going to like the new toys. Content: * Added Plasmaflare weapon - a dangerous engine that leaves a deadly trail, also allows strafing * Added Plasmaflare drone launcher weapon * Added Minecaster and Mega Minecaste

  13. Developer post

    An in-game manual + better difficulty progression?

    Hello, fellow commanders! These few days were dedicated to the most common feedback points so far: difficulty and lack of a comprehensive tutorial. Game Difficulty Here is how the difficulties were affected: 1. The first ("normal") difficulty got significantly easier 2. The secon

  14. Developer post

    The patches are flowing in!

    The latest version is 1.0.13, make sure to update Just letting you know that I'm receiving the crash report sent by you from the game. I usually address them in a few hours (some time to notice it, fix it, and then upload the fix). I am also trying to address the lack of tutorial

  15. Developer post

    Game is released!

    I didn't have enough time to make an announcement before or right after the release, so I guess it's better to do it now than never :D I read all the reviews, discussions, and some private messages from the players - the stuff I heard about is partially fixed, partially scheduled

  16. Developer post

    Devlog 6: operation pre-release

    This is the last devlog before the release. It will be less detailed, but I will try to highlight the main changes happened since the previous devlog. Campaign: Fenero is now a full faction, participating in wars, etc. Added starting vessel metaprogression (can use previously unl

  17. Developer post

    Devlog: roadmap status update 5

    The release is getting closer! I am planning to ship the v1.0 version of the game on 3rd of December. It's not going to be a GOTY-level edition for sure, but I will follow it up by updates to make it real good. Programming Reworked vessel-vs-drone handling in several commands. In

  18. Developer post

    Devlog: roadmap status update 4

    This is a status update for the public roadmap . (I may get tired from this mantra eventually) This devlog was a tough one. For starters, I had to decide whether to go with IIII or a proper IV. You know it takes time to edit those post templates, right? With the hardest part behi

  19. Developer post

    Devlog: roadmap status update 3

    This is a status update for the public roadmap . Please keep in mind that I haven't updated the demo. These devlogs are a way to fill the gap between the demo and the game that is about to be released in a month or two. I may update the demo if there is enough spare time after th

  20. Developer post

    Devlog: roadmap status update 2

    This is a status update for the public roadmap . Content : added new weapon with unique mechanics "guided", more weapons with this mechanic will come. New campaign missions and interactions. Factions : added a Faction starting option. Play as Radix, Ensis or Cerebra hired mercena