This update brings incremental improvements to the game.
Some new content, some balance tweaks based on more playtesting. The campaign changes may seem minor, but they do improve the Ensis campaign route feel.
- Content: new music track in space
- Content: new weapon (Magenta)
- Content: new pilot haircut
- Content: new trait (+5 mine spawner ammo)
- Content: new politic option
- Content: +4 Cult scout vessel designs
- Campaign: dominions stop getting power increase when they don't have any planets
- Campaign: Cult will prioritize dominions that actually have planets
- UX: can lock individual pilot avatar elements when editing the appearance
- UX: re-exporting campaign vessels now work properly
- Misc: can now browse the total game stats (via a journal screen - look for a new button)
- Misc: show game difficulty % in total game stats
- Balance: regenerators (healing weapons) battery consumption per shot is decreased
- Balance: stormcoil ammo capacity decreased (150 -> 140), price +100$
- Balance: charge gun max charge damage increased
- Balance: cold star range +20, ammo capacity +5
- Programming: added more default item software to make rare bundles more accessible
- Programming: can import a campaign slot vessel into debug simulation when editing software
- Programming: CTRL+A to select all
- Programming: if has code selection, ESC will de-select it instead of exiting
- Bugfix: fixed a game freeze for a convoy defense mission (reported by a player)
- Bugfix: bots properly release the charged weapon after 15s