4.3.9 - Major Bug Fix
Had a world gen bug - Fixed!

Developer posts and news about this game.

Had a world gen bug - Fixed!

4.3.8 - Graffiti, QOL Changes, Performance Improvements We're unfortunately still having the weird lag for clients, but not the host. I've chased it down to the Minimap HUD (which is strange). I enabled some extra profiling for the QA team. I ONLY BUILT WINDOWS. Linux is still on

## NON-BUGS - If you hold down left click while crafting, it'll craft multiple items - I balanced the economy a bit more. It probably still isn't perfect, but it should be an improvement - The FQA team is reporting lag for clients after ~20 minutes of gameplay in games with 5+ pe

- Save crash fix

4.3.2 - Critter Companions, Multi-Chest Modification, QOL Improvements ## NON-BUGS - You can now open 2 chests at the same time, making it easier to transfer stuff between them. - You now have a critter slot in your inventory where you can put captured critters and they'll follow

## NON-BUGS - You can now scale the UI by adjusting a slider in the settings! The fishing hud won't scale (it's tricky since it's a different type of menu) but the rest of the UI scales. This may cause some funkiness with the main menu "slide up" effect that happens. - When you g

NON-BUGS - Big changes to the world generation and enemy spawning. The game used to generate the terrain with noise, then plop down subassemblies fairly randomly. NOW, the game creates human "roads" throughout the land, and places subassemblies close to them. It tries to route su

## NON-BUGS - Redesigned Elix (the desert goblin) - Desert goblins now no longer spawn with completed homes in new worlds - You can no longer destroy the desert goblin beacons - Enemies can no longer move or damage you while you're in the bug reporting HUD - You can now type /NET

## NON-BUGS - Incremented the world compatability index, so old worlds will no longer be compatible. If you still want to visit an old world, you can tweak the save file to make it work. To do this, go to the save files for the game. On windows, this is usually at: C:\Users\YOURN

We're getting some big weather issues, gonna bump back for a bit til I can post a patch

## NON-BUGS - There are now sandstorms that occur in the desert that reduce visibility. This can be mitigated my mining a new material (magnetite) or using some of the fruits that grow on some of the cacti there. There's also a new gizmo. - There are now periodic weather "anomali

Mostly uploading this for the localization team, squashed a lot of bugs not listed. NON-BUGS - Added some new elemental arrows - Added about 33 weapons. Some of them wont' spawn naturally in the world since I still have to make the subassemblies that they spawn in. The ones that

Fixed a big bug where you can't interact with stuff.

NON-BUGS - Made it so you can consume cactus juice - Reduced autosave lag in new worlds. Old worlds will still have a bit. - Item drops now don't appear as laggy in multiplayer if you're the client. - NPCs used to only appear on minimap if you've talked to them before and they're

Fixed a bunch of localization related bugs - I'm typing this from mobile so i'll list the details in the next log

- Uploading from mobile, will put bug notes in next log

Still debugging multiplayer

Trying to fix some big multiplayer issues - will have a more official update later!

4.1.16 - LAN mode + Small Bug Fixes NON-BUGS - Added a LAN connection mode (needed for an upcoming event) - Made it so the intro cutscene won't move on from the text scroll until you hit a "continue" button. - The ultracraft cheat now spawns items in 2 rows instead of 3 BUGS - Fi

4.1.9 - Bug Fixes and Tweaks NON-BUGS - Made the quest preview boxes wider. Text was getting cropped for longer quest names - Darkened the nostrils in one of the noses so it wouldn't look too much like the other one. - Tweaked jungle generation - I tweaked the weapon balances. Bo