Orbital Gear

Night Node

Released
Aug 7, 2014
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Night Node closes down - Orbital Gear becomes free

    Dear Orbital Gear Community, After a decade of living the indie dev life, we have decided to close down Night Node. In order to preserve Orbital Gear it will become free to play. The game will no longer be supported and the servers might get shut down at some point. However, even

  2. Developer post

    Patch v1.3.3 Changelog

    Fixed: The black pause fadeout effect should now only be visible for the paused player in local multiplayer. Issues with controller support on Mac has been resolved, they have been verified to work with a XBox 360 controller using the "Tattiebogle" drivers.

  3. Developer post

    Patch v1.3.3 Changelog

    Fixed: The black pause fadeout effect should now only be visible for the paused player in local multiplayer. Issues with controller support on Mac has been resolved, they have been verified to work with a XBox 360 controller using the "Tattiebogle" drivers.

  4. Developer post

    Patch v1.3.2 Changelog

    Fixed: Dedicated Server Dedicated servers should now be joinable again. The dedicatedserver.cfg file is no longer case sensitive. A dedicated server can select the best region automatically by setting region to "none" or "4". A dedicated server can be hosted on the Australian ser

  5. Developer post

    Patch v1.3.2 Changelog

    Fixed: Dedicated Server Dedicated servers should now be joinable again. The dedicatedserver.cfg file is no longer case sensitive. A dedicated server can select the best region automatically by setting region to "none" or "4". A dedicated server can be hosted on the Australian ser

  6. Developer post

    v1.3.1 Changelog

    Fixed: Re-enabled confine cursor option in the options menu, whoops! (Windows only) Fixed an issue with the top friend leaderboard after completing an Orbital Trial attempt. Mech Selection button should now be working properly. Non-host players should no longer be able to shoot d

  7. Developer post

    v1.3.1 Changelog

    Fixed: Re-enabled confine cursor option in the options menu, whoops! (Windows only) Fixed an issue with the top friend leaderboard after completing an Orbital Trial attempt. Mech Selection button should now be working properly. Non-host players should no longer be able to shoot d

  8. Developer post

    v1.3.0 Changelog

    Added: Completely redone all the menus and interface to make it less buggy and contain a few new features. Added support for local multiplayer with split-screen where up to four local players can battle it out against each other. Added full controller support. *You can play the g

  9. Developer post

    v1.3.0 Changelog

    Added: Completely redone all the menus and interface to make it less buggy and contain a few new features. Added support for local multiplayer with split-screen where up to four local players can battle it out against each other. Added full controller support. *You can play the g

  10. Developer post

    v1.2.5 Changelog

    Added: (Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu). Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any o

  11. Developer post

    v1.2.5 Changelog

    Added: (Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu). Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any o

  12. Developer post

    Patch v1.2.4 Changelog

    Fixed: An object leak has been removed which should resolve the low frame rate during longer play sessions. Some slight fixes in gravity has been done on some maps (to avoid players getting stuck in areas of no gravity and the like). The map name "Killzon" has been corrected to "

  13. Developer post

    Patch v1.2.4 Changelog

    Fixed: An object leak has been removed which should resolve the low frame rate during longer play sessions. Some slight fixes in gravity has been done on some maps (to avoid players getting stuck in areas of no gravity and the like). The map name "Killzon" has been corrected to "

  14. Developer post

    Patch v1.2.3 Changelog

    Added: Added host migrating! Fixed: The amount of data sent to a new player who's joining a server have been reduced. About: Host migrating means that a match will now continue even after a host has left the game, during the migration you might see energy cores and main cannon ch

  15. Developer post

    Patch v1.2.3 Changelog

    Added: Added host migrating! Fixed: The amount of data sent to a new player who's joining a server have been reduced. About: Host migrating means that a match will now continue even after a host has left the game, during the migration you might see energy cores and main cannon ch

  16. Developer post

    v1.2.2 Changelog

    Fixed Fixed an issue with the Kasainami enemies in Orbital Trials. Reworked how score is sent to connecting players as it seemed to frequently crash dedicated servers.

  17. Developer post

    v1.2.2 Changelog

    Fixed Fixed an issue with the Kasainami enemies in Orbital Trials. Reworked how score is sent to connecting players as it seemed to frequently crash dedicated servers.

  18. Developer post

    Patch v1.2.1 Changelog

    Fixed: Fixed a gravity issue on the Death Match version of Open Battery. Fixed issues regarding Turret and Hornets, reduced CPU usage and log errors.

  19. Developer post

    Patch v1.2.1 Changelog

    Fixed: Fixed a gravity issue on the Death Match version of Open Battery. Fixed issues regarding Turret and Hornets, reduced CPU usage and log errors.

  20. Developer post

    Patch Change log v1.2.0

    Added: Added an explosion effect when turrets are destroyed. Added 8 Deathmatch maps! Added 2 Orbital Warfare maps! Fixed Players will not fly through planets as easily. When a match finishes, if you have the menu open, the menu will be closed correctly which prevents a soft-lock