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Patch Change log v1.2.0

Added:

  • Added an explosion effect when turrets are destroyed.
  • Added 8 Deathmatch maps!
  • Added 2 Orbital Warfare maps!

Fixed

  • Players will not fly through planets as easily.
  • When a match finishes, if you have the menu open, the menu will be closed correctly which prevents a soft-lock when a new level is loaded.
  • Hitting two or more players in one swing with the Gauntlet now correctly awards you with the Quantum Pusher achievement instead of Volt Bringer.
  • Assists will now be counted correctly when killing players other than the host.
  • Fixed bug that made players able to shoot while invulnerable.
  • Replaced spawn points on Aurora.
  • Fixed bug that would let you shoot with a weapon even if your other weapon is on cooldown.
  • Explosions (from Kasainami and Grenades) will now properly deal damage to buildings.

Weapon Changes
Note: Orbital Trials will use the weapons as they were in version 1.1.1 so existing leaderboards does not have to be cleared when changing weapon balance.

Gauntlet:

  • Reduced Gauntlet damage to 102 from 120.
  • Reduced Gauntlet attack length to 0.1 seconds from 0.4 seconds.
  • Reduced Gauntlet hit radius to 0.8 from 1.1.
  • Gauntlet has a new attack effect to match its new attack length and hit radius.

Shredder:

  • Shredders projectiles can no longer be shot down by other projectiles.