Restructuring Update
Scrapped the old 2D Movement and rebuilt the player movement from the ground up using what I learned from making game Quantum Curse, The Legend of URE and Hardcore Soldier games This means better and more fluid player animation and movement Can now climb any wall once the Hook it
Scrapped the old 2D Movement and rebuilt the player movement from the ground up using what I learned from making game Quantum Curse, The Legend of URE and Hardcore Soldier games
This means better and more fluid player animation and movement
Can now climb any wall once the Hook item has been collected. Climbing is no longer restricted to ladders.
Added the entire Wind System from the Legend of URE game and implemented here in some outdoor 2D platforming areas
Added Control type selector and corresponding prompt symbols for Steam / XBOX, Playstation and Keyboard Controls. This involved creating and adding many new sprites.
Reorganized, Rebuilt and Optimized many Menus, Menu Systems and replaced many menu sprites
Optimized some loading by reducing the size of various background images
Optimized mirror transferring between light and dark worlds
Fixed bug where playing could access the Dream World when they were not supposed to be able to. First the player must collect the Comfy Couch item.
Fixed bug when player would use the mirror transfer within the HUB areas
Optimized certain Clouds
Adjusted the Blood Mush layering and collision boxes
Fixed the Dream World bug where the player would be trapped within the Dream World
Adjusted how the player Spawns in during specific conditions
Removed some sprites from the game completely
Adjusted some text placement
Adjusted some NPC Collision responses
Reprogrammed how the player attacks with the Stick during overworld sections
Added New Default control scheme for the Steam controller API

