Developer postOriginal post (opens in a new tab)

Restructuring Update

  • Scrapped the old 2D Movement and rebuilt the player movement from the ground up using what I learned from making game Quantum Curse, The Legend of URE and Hardcore Soldier games

    This means better and more fluid player animation and movement

  • Can now climb any wall once the Hook item has been collected. Climbing is no longer restricted to ladders.

  • Added the entire Wind System from the Legend of URE game and implemented here in some outdoor 2D platforming areas

  • Added Control type selector and corresponding prompt symbols for Steam / XBOX, Playstation and Keyboard Controls. This involved creating and adding many new sprites.

  • Reorganized, Rebuilt and Optimized many Menus, Menu Systems and replaced many menu sprites

  • Optimized some loading by reducing the size of various background images

  • Optimized mirror transferring between light and dark worlds

  • Fixed bug where playing could access the Dream World when they were not supposed to be able to. First the player must collect the Comfy Couch item.

  • Fixed bug when player would use the mirror transfer within the HUB areas

  • Optimized certain Clouds

  • Adjusted the Blood Mush layering and collision boxes

  • Fixed the Dream World bug where the player would be trapped within the Dream World

  • Adjusted how the player Spawns in during specific conditions

  • Removed some sprites from the game completely

  • Adjusted some text placement

  • Adjusted some NPC Collision responses

  • Reprogrammed how the player attacks with the Stick during overworld sections

  • Added New Default control scheme for the Steam controller API

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24055274 · public branch

    Steam updated · First observed