Release 77 - Small Patch
Bugfix: - Moving the ship with the controller did sometimes not work.

Developer posts and news about this game.

Bugfix: - Moving the ship with the controller did sometimes not work.

After a full year in Early Access with many updates, eXoSpace Combat Engineer is ready for full release! Full release means that I'm confident enough that the game deserves its "1.0" label. With lots of improvements to the Bounty Hunt missions, continuous progression, loads of qu

Design your own drone, turret or missile in eXoSpace Combat Engineer! Hangars are now in development and will be coming in the next update!

This patch brings a change to the default camera behavior to avoid nausea in some players: it no longer moves with the aim of the ship. The old behavior can be re-enabled in the settings. In addition there's bugfixes, some tutorial and UI improvements and more! Changes: - Camera

Changes: - Reduced Salvo-3 launcher range from 6000 to 5000. - Missiles now target ships up to 125% of their actual range. - Made ships brighter while jumping. - Updated audio library to hopefully fix some issues. - Added some designs to Robotic Plague faction. - Added support fo

After months of hard work and hundreds of sizeable code commits, the most-requested feature for eXoSpace Combat Engineer is finally here: continuous progression! This major overhaul to the Bounty Hunt mode lets you evolve your ship over multiple missions, from a basic fighter to

Release build 72 is now available with several smaller fixes: Spray Specialist crew member inaccuracy effect reduced a little. Negative crew effects (e.g. reduced accuracy) are now colored red. Reduced excessive pushback caused by plasma throwers. Fixed potential crash when editi

Galactic Arena Update & Spring Sale This update brings a brand-new game mode: the Galactic Arena . In the Arena, you can find new challenges for both your ship design and your piloting skills. Even better, you can build your own arena and share it on the Steam Workshop with t

A small patch for fixing the configuration tool, used for setting the rendering backend. This would not work properly if the Windows UI scaling was changed. Bugfixes: Launcher configuration options would disappear when windows ui scale was increased Added link to discord in launc

This patch brings a major improvement to ship rendering when zoomed out. More precisely, it fixes a long-standing graphical issue that I hadn’t been able to resolve until now: when zoomed out, ship parts appeared "pixelated". Your ships now look much better from far away ːsteamha

Better Bosses The Happy Hunting update brings a complete overhaul of all bosses in the game. A new target boss, The Cultist , joins the roster alongside several new minibosses. You can now even design your own boss by placing a Boss Core in the sandbox. It will receive its own bo

Another small fix for running eXoSpace on Steam Deck has just been released. Links that cannot be opened on the Steam Deck are now hidden. P.s. I'm also working hard on the next update with new mechanics, bosses, and a lot of new content!

A small fix for running eXoSpace on Steam Deck has just been released. If the game runs on Steam OS (e.g. Steam Deck), the launcher is skipped and Vulkan rendering is used.

Small patch fixing some issues in the latest release: Opening trader would crash the game in some situations. Improved thruster calculations fixing inaccuracies in thrust-to-weight (TWR) values and thruster usage. Drops stay around for much longer, also significantly increased dr

A small hotfix on the latest patch: Ship editor color pickers did not work correctly. New organization logo size was too small. Crash when starting game after using save data reset function.

The first patch after eXoSpace released to Early Access! So far the release goes well, I see some rather awesome ship designs being created, and get a lot of useful feedback, so thank you all. Boss Boost One of the things I am working on now is improving the bosses. The goal if t

Hi everyone! eXoSpace Combat Engineer is now available in Early Access on Steam! You can jump in right now for $14.99 (with 15% off during launch week). This release marks the beginning of the Early Access journey. The current build already is a polished and fun experience, so go

Here's the eXoSpace development roadmap for the coming months! Of course these are plans, and plans are subject to change, but it gives a good idea of what I'm planning on working on for the coming time. Got any ideas or suggestions? Join our Discord server to share them!

Hi everyone! I’m excited to announce that eXoSpace Combat Engineer will be launching into Early Access on Steam on September 15 ! The game will be priced at $14.99 , with a special 15% launch discount during the first week. I plan to keep eXoSpace in Early Access for a relatively