Patch Notes 1.31
Fixed Some Issues with VR Menus
Developer posts and news about this game.

Fixed Some Issues with VR Menus

Note: In order to move to 5.5, we had to reset save games. This only effects stats and character/weapon unlocks, not leaderboards. We apologize for the inconvenience.

Fixed location of damage blood splatter Nerfed C4 damage radius to make it less harmful for the player Removed spinning knives damage on trip mines

C4 allows player to replace the roll button with drop-able C4s mines that you can explode by shooting. C4 can also be "tripped" by zombies touching it Adjusted HUD to be more understandable Fixed death animation on Steam Deck

New Tracker Anchored VR Menus Fixed VR main menu incorrectly on push down LS Delayed difficulty ramp up Fixed audio concurrency issues Boss and tall zombies drop more coins Fixed damage multiplier Increased nuke and exploding barrel Balanced boss and tall zombie end game spawns C

Leaderboards reset

Significant End Game Difficulty boost - Prepare for the Brute Invasion Turret Buff! Much more fun - spawn multiple turrets, modified damage and cooldowns Nerfed Laser duration, fixed bug General Weapon Balancing New Global and User leaderboard panels! VR - Fix issue with menu int

- Added Stereo Compositor Layers to make text and menus more legible!

Fixed weapon upgrade bug found in last patch Removed fat zombie wave for a smoother late game experience Switched to linear progression system to buff XP leveling Fixed coins bug on store in (VR only) Fixed clumping humans bug

- Reworked most weapon upgrades increasing buffs and removing negative modifiers to allow smoother leveling - Fixed rollover bug not showing correct time greater than one hour

This video contains some pointers for playing SMZ in VR: Some Key Points In VR : Important: While messages are displayed, time dilation is in effect to slow the game down and give you time to read. Important: After starting the game, be sure to recenter your view by holding the m

Thank you to all of our players and their feedback since our launch last night. Below are a few initial balancing patches. Adjusted most powerup costs to better match each powerup's strength Moderately nerfed Laser, Flamethrower, Sentry Turret, Rocket, Shield, and Speed powerups

While we are awaiting official review from Valve, we have done extensive testing on Steam Deck during our development. Steam Deck support includes: Automatic settings adjustments on game launch Steam Deck settings button in the menu settings Performance adjustments to keep Steam

So Many Zombies leverages your GPU to render crazy numbers of 3D animated zombies! Survive as long as you can against the endless zombie horde with your high-powered arsenal. Thank you to all of our demo players from Next Fest in October. We are happy to finally release the game