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See the developers play the new update

Developer posts and news about this game.

See the developers play the new update

Happy Spring, everyone! As the flowers bloom and the Steam Spring Sale kicks off, we wanted to celebrate the season with a major update we’ve been pouring our hearts into over the last few months. Whether you are a returning explorer or picking up the game for the first time duri

Happy Holidays everyone! We truly appreciate all the comments and experiences you’ve shared while playing Onychomp. Thanks to your feedback, we’ve been working on improving the areas you’ve pointed out. Hub Menus We’ve added a new menu to the Player Hub where you can try out all

HIII! First of all, thank you. This week has been incredible. We didn’t see all this support coming, and it fills us with excitement, but also with a big sense of responsibility toward you. We want to assure you that we read all your thoughts and feedback. We’re committed to maki

Hi everyone! It’s been one week since Onychomp launched, and first of all, I want to thank every single one of you who took the time to play it and especially those who left a review. It means the world to us. It’s been an incredible week. We still can’t believe we’ve already rea

Hi! We’ve been listening to all your reports, and we’re working through them. This week we focused on fixing several important bugs. Here’s what’s included in this update: Fixes Fixed the issue where multiple menus stacked on top of each other when crafting a wearable. Fixed the

The Full Moon Has Reached the Summit! After almost three years of development , Onychomp: Lush Journey finally rises under the full moon! We’re beyond excited to share this adventure that comes straight from our hearts, and we hope it reaches yours. A Journey Born from the Heart

Hello! First of all, I want to thank everyone who has taken the time to join us on this journey. This will be the last update for the playtest, however, the demo will return to the page as soon as this event ends, including all the updates we’ve made over the past months. In the

It’s been more than a full moon since the last time I wrote. Which makes calling it a weekly update a bit contradictory. We got really excited about this version, so it took us a little longer to bring it to you, but I’m thrilled for you to see everything we’ve been working on! N

Hello everyone! This week, we've focused on giving a twist to the story, the Moon character, and her relationship with Omi. The most noticeable change is that the character "the light behind the tree", who used to comment on the tutorials, has been replaced by the Moon herself. F

This week, we’ve been reworking the third floor of the tutorial dungeon . The goal of this floor is to introduce players to Omi’s core abilities—his chomp and his howl , which reveals hidden elements in the environment. To better showcase these mechanics, we’ve designed a new maz

Hi everyone, This week, we’ve been working on improving how button prompts behave in Onychomp . In earlier versions, each interactable object had its own area trigger. Whenever Omi entered that space, the corresponding prompt would appear. While this worked in principle, it often

So good to see you again! First of all, we want to sincerely apologize for the delay in updates — we’ve been hard at work on some exciting changes we hope you’ll love! We’d love to hear from you on our Discord New Mechanic: Lunar Dash! In certain corridors, you’ll now find a cres

Thanks everyone for all the support during this first week! We’re continuing to work hard on all aspects of the game to keep improving the experience. Here’s everything included in this update: Content Adjustments Increased Omi’s movement speed. Increased and differentiated creat

For the past two years, we’ve been working hard to craft a fun and exciting experience for you. Now, as we get closer to the official launch, we want to take things a step further. We’d love to team up with you , hear about your experience, gather your feedback, and listen to you