Backrooms: Extractions

Headlight Studio

Released
Apr 30, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Photograph the Unexplained • Pin It to the LAB Case Wall

    You have all had that moment. The Smiler holding perfectly still at the end of a corridor, just far enough away that nobody believes you afterwards. A teammate caught mid-fall through a hole that was not there a second earlier. A Partygoer standing in a doorway like it had been i

  2. Developer post

    Voice Chat Overhaul • Suburbs Exit Gate Fixes

    The voice chat mode setting finally does what it says. Off is really off, Push To Talk really waits for the key, and the volume slider on each player works across its whole range instead of just muting. The Suburbs got their exit gates back too, and the biggest crash of the last

  3. Developer post

    Performance Overhaul • Startup Fix

    This build is mostly about performance. A large optimisation pass gave back around 4 ms per frame on the main thread, and our test runs come out about a third faster on the same hardware. Startup failures are fixed as well: a graphics component shipped with the game had drifted o

  4. Developer post

    Co-op, Network & Controller Improvements • Update 0.3.503

    This one is all stability. The engine upgrade landed, and everything after it went into what was actually cutting sessions short: co-op loading, signal zones, how much data the game sends between players, and gamepad input on the in-world screens. Multiplayer Co-op loading screen

  5. Developer post

    New Deployment Terminal • Endless Protocol Rework • Steam Deck Improvements

    Hey everyone. The last update put a controller in your hands; this one rebuilds the places you use it most. The deployment terminal in the LAB was redesigned from scratch and now handles everything in one place, multiplayer included. The Endless Protocol got a proper identity, fr

  6. Developer post

    Xbox & PlayStation Controller Support • New Training Program • CRT Overhaul

    PATCH NOTES • 0.3.461 Hey everyone. Since launch, the idea behind every update has been the same: keep improving the game's foundations to prepare for the full release and the major content updates that will follow, with new levels and new entities. This time, the effort went int

  7. Developer post

    Performance & Co-op Improvements • Update 0.3.419

    Performance Wretch chase freezes • Being chased by a Wretch no longer freezes the game. The chase logic was doing heavy work at a steady rhythm, on the host and on clients alike; it now runs in the background. This was the "constant freezing when chased" many of you reported. Cre

  8. Developer post

    The Found Footage Update

    Your bodycam just became the most important tool in the Backrooms. Film the entities to fill their dossiers, fire the new instability scanner to reveal what the maze is hiding, and watch it all through a brand-new analog lens. A hefty batch of fixes ships alongside • full list be

  9. Developer post

    Patch Notes 0.3.389

    Crash Fixes Startup crash on newer Intel processors • Machines with recent Intel processors could crash instantly at launch, locking those players out of the game entirely. The faulty engine component has been disabled and the game now boots normally. Shop crash • Fixed a crash t

  10. Developer post

    Patch Notes 0.3.359

    PATCH NOTES • 0.3.359 Interface Endless Protocol terminal redesign • The Endless deployment screen has been rebuilt. Difficulty selection is now front and center, and a highlighted panel makes it clear your Classic loadout stays safe in storage while you deploy with starting gear

  11. Developer post
  12. Developer post

    M.E.G HQ Transmissions Are Live • 0.3.352

    M.E.G HQ TRANSMISSIONS • 0.3.352 M.E.G Transmissions New: live HQ transmissions • M.E.G HQ now breaks into your helmet display with short glitched transmissions as you reach mission milestones, for extra atmosphere and guidance. Fully localized. Hiding Spots Killed through closed

  13. Developer post

    The "Fog Horn Voice" is here!

    New Feature • Fog Horn Voice Record your own voice • The Fog Horn can now capture your voice and play it back as the horn itself. Hold the record key, wait for the short countdown, speak, and your clip is saved to your profile and shared with everyone in the session • including p

  14. Developer post

    The backrooms now speak your language!

    Update 0.3.316 The headline of this update: we rebuilt the game's localization from the ground up. Every screen has been re-translated for accuracy and tone, and we added full support for non-Latin scripts • so Japanese, Chinese, Korean and Cyrillic now display with proper fonts

  15. Developer post

    Two Weeks, Twice the Loot

    Kane Pixels' Backrooms film just dropped, and the whole community is gathering. Secret Mode ( Escape the Backrooms ) is hosting the Backrooms Banquet • two weeks of celebration across multiple games. They pulled out a chair for us, and we're not showing up empty-handed. Come hung

  16. Developer post

    PATCH NOTES • 0.3.302

    Crash Fixes Crash from an upscaling integration • A wave of GPU access-violation crashes traced to an upscaling integration conflicting with frame interpolation has been mitigated by disabling that integration. We're watching telemetry to confirm the fix lands. Movement & Int

  17. Developer post

    PATCH NOTES • 0.3.299

    Creature AI Camping enforcement • Creatures that spend a long time around a hiding spot now retreat far away instead of lingering. So many of you reported being trapped in a cabinet or closet while a creature just refused to leave • this is the biggest fix in this update. No more

  18. Developer post

    PATCH NOTES • 0.3.276

    Crash Fixes Boot crash with Steam Overlay • Fixed a rare crash at game launch caused by a timing race between Steam Overlay and our Discord status integration. We now initialize Discord later in startup so Steam Overlay attaches first. Level 0 falling guy crash • Fixed a crash th

  19. Developer post

    PATCH NOTES 0.3.253

    Critical Crash Fix Intel Core Ultra crash on startup (Arrow Lake / Lunar Lake) — Fixed a startup crash that was making the game completely unlaunchable on laptops with Intel Core Ultra processors. Affected nearly every player on these machines. The game now starts properly on all

  20. Developer post

    PATCH NOTES • 0.3.250

    Bug Fixes Radial menu input issues after level transitions — Fixed a recurring set of bugs where the radial menu (and related inputs) would get stuck after switching levels. Several game-breaking edge cases are now properly cleaned up between transitions. Glowstick skin not apply