Update 0.3.316
The headline of this update: we rebuilt the game's localization from the ground up. Every screen has been re-translated for accuracy and tone, and we added full support for non-Latin scripts • so Japanese, Chinese, Korean and Cyrillic now display with proper fonts everywhere in the game.
7 new languages join the roster, bringing the total to 25: Japanese, Traditional Chinese, Turkish, Ukrainian, Hungarian, Czech, and Indonesian. Interaction prompts, missions, and end-of-level objectives are all fully translated.
Alongside the language overhaul, here's a big wave of fixes • almost all of them straight from your reports.
Crash Fixes
- Launch crash on ray-tracing GPUs • Fixed a startup crash that stopped the game from launching on some RTX graphics cards. This was one of our most-reported crashes.
- Crash when closing the game • Fixed an access-violation crash that could happen when closing the window or during startup.
Creature AI
- No more detours to smash side doors • Creatures chasing you no longer peel off to break open doors you never used. They follow open routes and only breach when there's no real alternative.
- Creatures freezing at doorways • Fixed creatures getting stuck in front of doors, which also caused frame-rate drops while they kept retrying. They now path around and breach reliably.
- The Hound in the attic • Fixed the Hound freezing or failing to fit through low attic doorways; it now squeezes through and keeps tracking you.
The SkinStealer
- Moves like a real player now • The disguised SkinStealer's movement got a full overhaul: no more foot-sliding, no follow stutter, and natural turning. It blends in far better while shadowing your group.
- Post-kill freeze fixed • Fixed the SkinStealer locking up or replaying its transform after catching someone.
Hiding Spots
- A hiding spot is a real refuge again • Hiding spots now fully protect you from the Smiler and the Balloon, and using your flashlight inside no longer gives you away.
- No more camped-to-death • A creature lingering in front of your hiding spot can no longer slowly drain you while you stay hidden. Reported by players who "had to just die" in a closet.
Puzzles & Interaction
- Television VHS puzzle • Rebuilt the TV puzzle: the "can't insert the last tape" problem is fixed, inserts are reliable, and it works correctly for players who join late.
- Easier door interaction • You no longer need to aim right at the handle to open a door. Looking at the door is enough.
- Vehicle prompts • The interact prompt now shows in the right place on hideable vehicles.
Spectating & Multiplayer
- Spectate the real view • When watching a teammate you now see exactly what they see, with the correct eye height and a smooth camera, instead of a rough approximation.
- Stuck-player & spectator fixes • Fixed a cluster of issues: late-join spectating, players stuck after a kill, and a recovery for players who fell out of the world.
- Pause menu while spectating • The pause menu is clickable again while you spectate.
Content
- Visual touch-ups • TV screen material tweaks and updates to the lobby and attic areas.
Thank you!