Patch #10.1
Made a few disk size/ram usage optimizations
Developer posts and news about this game.

Made a few disk size/ram usage optimizations

Fixed an issue where stamina regeneration/decrease rate was tied to the framerate and causing it to be inconsistent Jumping now costs stamina Fixed an issue where players could see through walls with the camcorder Fixed camcorder nightvision being too bright Added more sound cues

Made the lobby a bit less dark Fixed a gap which was too small for the player to go through Fixed a long gap in the ground Added randomized lights with different color to locate the manila room a bit easier Fixed a bug where the player could run without moving Fixed an issue wher

Added a new branch for testing upcoming patches Fixed a crash that occured on the host when in multiplayer

Fixed a big issue with joining multiplayer worlds where trying to join a world while being in game wouldn't work and would often cause softlocks, this is now fixed.

Reduced max entity count when the game master starts a horde Gameplay state is now saved, you won't have to wait for 10 15 minutes for something to happen everytime you load your last save anymore Added settings for window mode and game resolution Fixed another bug with the flash

Increased Player capsule radius Fixed being able to put your head through walls (actually) Fixed a bug that caused the level to be completable even though the final door was locked Fixed a texture glitch on some windows Fixed an issue which caused hammer to not break due to durab

Increased base stamina regeration rate from 0.6/tick to 0.8/tick Fixed an issue where thrown items often had weird physics (often caused suicides by liquid pain) Items should be thrown normally now. Added the green compass, an item which can help locate the final door of the leve

Fixed an issue where game time and gameplay state wasn't saved. Fixed some gaps in the level Fixed an issue where a specific save tape couldn't be picked up because of collision issue Added a leaderboard There was another problem with flashlight damage, it got fixed, everything s

Reduced intervals between blackouts Fixed an issue where canceling a locked door interaction was impossible, causing a soft lock in some cases Fixed a bunch of issues with flashlight, it is now much more accurate and efficient Re-added the weeper Added optional persistent crossha

Fixed losing mouse focus/cursor on few screens/situations The weeper has been temporarily removed due to some issues Forced gamma settings to 1 for first launchers Fixed an issue which would cause direction arrows to not show up Increased inventory size for the sake of the playte

Fixed Bugs with inventory after respawn Fixed an issue where sometimes smilers would ignore flashlight damages Fixed an issue where Smilers tends to be stuck and tank performance while doing so Fixed public sessions not joinable Other small fixes Added whistling to find other pla

Fixed Achievements not working. Fixed Kick confirmation screen Softlock. Fixed End screen not showing up.

Hey again ! The playtest for the explorer mode is finally live ! If you still haven't requested access, you can do so on the steam store page of the game right now. For those who already requested access, you should have a notification from steam telling you that you've been invi