drastically changed the look of the game Added control type selector and the appropriate prompt sprites for Steam/Xbox, Playstation and keyboard controllers optomized the game's loading by reducing and/or eliminating many large sprites for quicker load times and toward eliminatin
drastically changed the look of the game
Added control type selector and the appropriate prompt sprites for Steam/Xbox, Playstation and keyboard controllers
optomized the game's loading by reducing and/or eliminating many large sprites for quicker load times and toward eliminating RAM overload related crashes
optimized many individual stages by reducing the amount of things going on
fixed a few boss related bugs
restructured all of the functions for most of the objects and actors within the game
Game Version 1.5.3.0 includes: removed high speed updating within all stages, character, enemy and hazard behaviors to a more precise system which helps optimize the game's performance temporarily removed all hazard rain functions from all Stage to be taken aside a looked at more
Game Version 1.5.3.0 includes:
removed high speed updating within all stages, character, enemy and hazard behaviors to a more precise system which helps optimize the game's performance
temporarily removed all hazard rain functions from all Stage to be taken aside a looked at more closely for a better implementation in a later update
reworked the function of the hologram drone ability
replaced the functions which trigger boss battles for every scene
Optimized the size and function of rising smoke and rising toxic smoke for better performance
adjusted how some backgrounds load in
optimized how the game is programmed by swapping, altering, changing and/or removing many various functions under the hood
+Prior Update Game Version 1.5.2.0
Health Drop Containers now randomly spawn to allow the player to potentially collect health more often
Removed player damage animations
Reworked how every spawner functions
Adjusted Smoke pillars to be smaller in date size in MB
added player function to cancel jump float by pressing down ('S' on the keyboard)
adjusted scaffolding platform functionality
adjusted collisions for solid blocks and semi-solid blocks
audio now completely stops when transitioning into a Stage
+Prior Update Game Version 1.5.1.0
adjusted Hunter Spawns for the Brutal Mode
The player's laser beams do not collide with ground terrain any longer
The player can now destroy Laser Machine Gun Rapid Fire Turrets
added parallax to many backgrounds
Fixed audio track overlap bug that caused the game to crash when audio overlapped too many times over transitioning many scenes
adjusted "Press any Button" text
removed blood rain function from the Corrupted Depths stages because they led to a frame rate problem
Health containers are now nullified when leaving the screen bounds
Adjusted layering for the Wasteland Ruins Stages
+Prior Update Game Version 1.5.0.0
Completely revamped the control of the Alien Drone for a more fluid, responsive control
Attacks are no longer delayed when taking damage
Added a few new player animations for the Alien Drone
Refined every sprite for a more crisp graphic style
Drone Break now has built in DPI awareness for better more crisp display of graphics / better visuals
Allows for better display performance on 4K screens and/or screens with larger resolutions
completely replaced the space backgrounds
Replaced the moon backgrounds
changed how some text is displayed
refined the intro and title screen
adjusted the player damage functionality
fixed the prone crawling to function as intended
darkened the background of every stage so the player can better see what is going on
fixed bugged snipers that caused the frame rate to drop in levels with too many snipers. The frame rate
optimized the game's inner working and improve overall loading times for a more quick and snappy game and gameplay
Replaced the Scaffolding Sprite with a new sprite that better fits the game
Replaced most of the terrain sprites with updated, more detailed versions
Health Drop Containers now randomly spawn to allow the player to potentially collect health more often Removed player damage animations Reworked how every spawner functions Adjusted Smoke pillars to be smaller in date size in MB added player function to cancel jump float by press
Health Drop Containers now randomly spawn to allow the player to potentially collect health more often
Removed player damage animations
Reworked how every spawner functions
Adjusted Smoke pillars to be smaller in date size in MB
added player function to cancel jump float by pressing down ('S' on the keyboard)
adjusted scaffolding platform functionality
adjusted collisions for solid blocks and semi-solid blocks
audio now completely stops when transitioning into a Stage
+Prior Update Game Version 1.5.1.0
adjusted Hunter Spawns for the Brutal Mode
The player's laser beams do not collide with ground terrain any longer
The player can now destroy Laser Machine Gun Rapid Fire Turrets
added parallax to many backgrounds
Fixed audio track overlap bug that caused the game to crash when audio overlapped too many times over transitioning many scenes
adjusted "Press any Button" text
removed blood rain function from the Corrupted Depths stages because they led to a frame rate problem
Health containers are now nullified when leaving the screen bounds
Adjusted layering for the Wasteland Ruins Stages
+Prior Update Game Version 1.5.0.0
Completely revamped the control of the Alien Drone for a more fluid, responsive control
Attacks are no longer delayed when taking damage
Added a few new player animations for the Alien Drone
Refined every sprite for a more crisp graphic style
Drone Break now has built in DPI awareness for better more crisp display of graphics / better visuals
Allows for better display performance on 4K screens and/or screens with larger resolutions
completely replaced the space backgrounds
Replaced the moon backgrounds
changed how some text is displayed
refined the intro and title screen
adjusted the player damage functionality
fixed the prone crawling to function as intended
darkened the background of every stage so the player can better see what is going on
fixed bugged snipers that caused the frame rate to drop in levels with too many snipers. The frame rate
optimized the game's inner working and improve overall loading times for a more quick and snappy game and gameplay
Replaced the Scaffolding Sprite with a new sprite that better fits the game
Replaced most of the terrain sprites with updated, more detailed versions
This Game Version 1.5.1.0 update includes adjusted Hunter Spawns for the Brutal Mode The player's laser beams do not collide with ground terrain any longer The player can now destroy Laser Machine Gun Rapid Fire Turrets added parallax to many backgrounds Fixed audio track overlap
This Game Version 1.5.1.0 update includes
adjusted Hunter Spawns for the Brutal Mode
The player's laser beams do not collide with ground terrain any longer
The player can now destroy Laser Machine Gun Rapid Fire Turrets
added parallax to many backgrounds
Fixed audio track overlap bug that caused the game to crash when audio overlapped too many times over transitioning many scenes
adjusted "Press any Button" text
removed blood rain function from the Corrupted Depths stages because they led to a frame rate problem
Health containers are now nullified when leaving the screen bounds
Adjusted layering for the Wasteland Ruins Stages
+Prior Update Game Version 1.5.0.0
Completely revamped the control of the Alien Drone for a more fluid, responsive control
Attacks are no longer delayed when taking damage
Added a few new player animations for the Alien Drone
Refined every sprite for a more crisp graphic style
Drone Break now has built in DPI awareness for better more crisp display of graphics / better visuals
Allows for better display performance on 4K screens and/or screens with larger resolutions
completely replaced the space backgrounds
Replaced the moon backgrounds
changed how some text is displayed
refined the intro and title screen
adjusted the player damage functionality
fixed the prone crawling to function as intended
darkened the background of every stage so the player can better see what is going on
fixed bugged snipers that caused the frame rate to drop in levels with too many snipers. The frame rate
optimized the game's inner working and improve overall loading times for a more quick and snappy game and gameplay
Replaced the Scaffolding Sprite with a new sprite that better fits the game
Replaced most of the terrain sprites with updated, more detailed versions
Completely revamped the control of the Alien Drone for a more fluid, responsive control Attacks are no longer delayed when taking damage Added a few new player animations for the Alien Drone Refined every sprite for a more crisp graphic style Drone Break now has built in DPI awar
Completely revamped the control of the Alien Drone for a more fluid, responsive control
Attacks are no longer delayed when taking damage
Added a few new player animations for the Alien Drone
Refined every sprite for a more crisp graphic style
Drone Break now has built in DPI awareness for better more crisp display of graphics / better visuals
Allows for better display performance on 4K screens and/or screens with larger resolutions
completely replaced the space backgrounds
Replaced the moon backgrounds
changed how some text is displayed
refined the intro and title screen
adjusted the player damage functionality
fixed the prone crawling to function as intended
darkened the background of every stage so the player can better see what is going on
fixed bugged snipers that caused the frame rate to drop in levels with too many snipers. The frame rate
optimized the game's inner working and improve overall loading times for a more quick and snappy game and gameplay
Replaced the Scaffolding Sprite with a new sprite that better fits the game
Replaced most of the terrain sprites with updated, more detailed versions
Fixed bug created on the Day 02 update where new players were unable to select game mode which prevented them from starting the game. New players can now select a game mode again and start the game.
Fixed bug created on the Day 02 update where new players were unable to select game mode which prevented them from starting the game.
New players can now select a game mode again and start the game.
-Changed the sprite design for the missile turrets -Added flicker effect to menu display sprites -Added indication flicker to certain menu selection screens when selecting an option -Adjusted enemy alien snipers shot rate -Added 2 new achievements
-Changed the sprite design for the missile turrets -Added flicker effect to menu display sprites -Added indication flicker to certain menu selection screens when selecting an option -Adjusted enemy alien snipers shot rate -Added 2 new achievements
-fixed permadeath problems -fixed unjumpable gaps in Stage 02 -Improved overall game performance -made various sprite adjustments in certain menu screens -added to game's Stage 01 intro cutscene
-fixed permadeath problems -fixed unjumpable gaps in Stage 02 -Improved overall game performance -made various sprite adjustments in certain menu screens -added to game's Stage 01 intro cutscene
-Added to the aesthetic design of Stages 07 & 08 -Changed all of the bookshelf sprites -Fixed issue where the game-time did not display in the ending finish stat screen -Added more frames of animation to the poison (green) hazard pools and the shallow blood (red) sea sprites
-Added to the aesthetic design of Stages 07 & 08 -Changed all of the bookshelf sprites -Fixed issue where the game-time did not display in the ending finish stat screen -Added more frames of animation to the poison (green) hazard pools and the shallow blood (red) sea sprites -adjusted some SFX
-Fixed bug where player may inadvertently hit the Stage 08 Boss before the Boss was activated which would crash the game.
-Fixed Bug exclusive to expert mode (permadeath) when player defeats boss they will no longer get stuck on the screen following the ability choice screen.
-Added to the level design of Stage 26 -Adjusted the Stage 26 & 27 Bosses -Adjusted obliteration sound for the Weird Blood Creatures -Adjusted some SFX for a few specific sound triggers -various minor adjustments
-Added to the level design of Stage 26 -Adjusted the Stage 26 & 27 Bosses -Adjusted obliteration sound for the Weird Blood Creatures -Adjusted some SFX for a few specific sound triggers -various minor adjustments
-Evolved Stage 14 designs -Added to the Stage 03 design -Expanded Stage 13 Elevator version design -Tweaked Stage 14 Boss -Tweaked Stage 03 Boss -Adjusted Orb Mine behavior -Removed Death Sentry's ability to push the player around on contact -Adjusted parallax for Stage 26 backgr
-Evolved Stage 14 designs -Added to the Stage 03 design -Expanded Stage 13 Elevator version design -Tweaked Stage 14 Boss -Tweaked Stage 03 Boss -Adjusted Orb Mine behavior -Removed Death Sentry's ability to push the player around on contact -Adjusted parallax for Stage 26 background -Added new background for Stage 14 -Changed bookshelf sprites
-Fixed Save Display on first starting the game when switching between save files (also, will not lose save file progress) -Fixed Game Mode Description panel when first choosing game mode -Fixed Audio Bug when battling Stage 08 Boss -Changes to Stage 09 Boss & Stage 10 Boss -C
-Fixed Save Display on first starting the game when switching between save files (also, will not lose save file progress) -Fixed Game Mode Description panel when first choosing game mode -Fixed Audio Bug when battling Stage 08 Boss -Changes to Stage 09 Boss & Stage 10 Boss -Changes to Stage 09 & Stage 10 Level design -Added Animations to Tech-Alt ability icons -Refined Brutal Mode Spawn Rate -Fixed Elevator found in Stage 13 -Adjusted hit boxes for Crippler Spawn Creatures -Added flying boulder projectiles -Added to various menu design elements -Other tweaks, adjustments & fixes