Dwelvers

Rasmus Ljunggren · Dancing Devils

Released
Dec 19, 2023
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Development Update: Crowding, Pathfinding & UI Improvements

    Hi everyone, I wanted to share a quick update on the latest development progress. I don’t have screenshots or videos to show just yet, but there have been some major changes to the game that I think you’ll appreciate. What has been done so far? Crowding Creatures can no longer oc

  2. Developer post

    Hotfix v1.2.4.3 and Development Report

    Hello Dwelvers people, I just released hotfix v1.2.4.3, addressing the issue where the camera could freeze when zooming in on the Dark Mother. Aside from that, I’ve been continuing work on the new crowding system—though not quite at the pace I had hoped. It’s been a busy month in

  3. Developer post

    Dwelvers Dev Update — Creatures Get Crowded!

    Hey Dungeoneers! It’s time for another Dwelvers progress update, and this one brings a massive change to how your creatures behave — your dungeon will never feel the same again. Introducing Crowding Until now, creatures could casually walk through each other like friendly dungeon

  4. Developer post

    Upcoming Creature AI Revamp: Diagonals, Crowding & Realistic Battles!

    Hello Dungeon Diggers, I’m back from a couple of weeks of vacation and fully diving into development again ! Right now, I’m working on a big refactor of how creatures move around in Dwelvers. For a while, we’ve seen some odd behaviors — creatures forming unnatural groups, ignorin

  5. Developer post

    Dwelvers Workshop is now Available – Create, Share, and Play Realms!

    Dwelvers Workshop is now Available – Create, Share, and Play Realms! Hello Dungeon Lords! We’re excited to announce that the Steam Workshop is now fully integrated into Dwelvers ! This means you can now create , customize , share , and play custom Realms directly inside the game

  6. Developer post

    Workshop Progress Report and More

    Hi Fellow Dwelvers, I just wanted to pop in and share this week’s events with you. 😊 Reviews We’ve had 9 positive reviews in the last month, which is really great! Most of them came in just this past week, and it really boosted my motivation even more! If we get 10 positive revi

  7. Developer post

    New Graphics and Upcoming Workshop

    Hi fellow Delvers, or Dwellers, or Dwelvers , Since the last announcement I have made some graphical improvements to the game, I have also been working on getting the Steam Workshop up and running, and doing some marketing. A lot of things is going on right now :) Graphical Impro

  8. Developer post

    Rise of the Dark Sister

    Welcome Surface Dweller, With this new update, we’re excited to introduce the Dark Sister — and a brand-new campaign dedicated entirely to her. The Dark Sister So what makes the Dark Sister different from the Dark Mother (besides the blue-tiful paint job)? What can you expect fro

  9. Developer post

    Dwelvers v1.1.9 is now ready for beta testing

    Hi all, Dwelvers V1.1.9 beta testing version is now released. This update focuses on a lot of campaign fixes, some bug fixes and one crash fix. We are getting really close to the Dark Sister full release on Thursday, so if you have time to check out the beta and give me feedback

  10. Developer post

    Dwelvers v1.1.8 is now ready for beta testing

    Hi all, Dwelvers V1.1.8 beta testing version is now released. This update zeroes in on squashing those nasty crashes affecting the Dark Sister campaign. The root cause has been identified, and I'm happy to announce these issues have now been resolved. How to Access the Beta To op

  11. Developer post

    Dwelvers v1.1.7 is now ready for beta testing

    Hi all, Dwelvers V1.1.7 beta testing version is now released. This release have mostly been about bug splatting and AI optimization. But I have also added some requested features such as having frequent autosaves, and using the numpad * key to toggle between x1 and x8 speed. With

  12. Developer post

    Dwelvers v1.1.6 is now ready for beta testing

    Hi all, Dwelvers V1.1.6 beta testing version is now released. Here I have added the Dark Sister voice lines to the remaining two campaigns. We also have all the Dark Sister voice messages added. We are now getting closer to the release date for the Dark Sister, and we would love

  13. Developer post

    Dwelvers v1.1.5 is now ready for beta testing

    Hi all, Dwelvers V1.1.5 beta testing version is now released. Improved pathfinding, optimization and AI bugfixing have been the goal for this release. I have a date in mind for leaving the Dark Sister beta mode and join the Dark Mother for real: June 26th – just two weeks away. I

  14. Developer post

    Dwelvers v1.1.4 is now ready for beta testing

    Hi all, Dwelvers V1.1.4 beta testing version is now released. In this version we have focused on bug fixing, achievements, improving upon features and of course the Dark Sister campaign. We also have a release date for when the Dark Sister leaves the Beta stage and becomes a full

  15. Developer post

    Dwelvers v1.1.3 is now ready for beta testing

    Hi all, V1.1.3 is now out and things are going fast! Our voice actor has given us the Dark Sister voice for the two first scenarios in the Dark Sister Campaign, and our dungeon designer have added 12 new achievements for the Dark Sister campaign. And besides this a lot of bugs ha

  16. Developer post

    Dwelvers v1.1.2 is now ready for beta testing

    Hi all, A lot is happening right now! We've just reconnected with our voice actor, who has agreed to give the Dark Sister a completely new voice — adding even more personality to the character! This new voice will also be featured in system messages and idle chatter, and I’m real

  17. Developer post

    Dwelvers v1.1.1 is now ready for beta testing

    Hi all, We’re getting closer to the next major release of Dwelvers! But before that, we need your help to test it and squash any lurking bugs. That’s why we’re launching this beta version, and you're invited to join in. At Divine Robot, the company where I work, and which is supp

  18. Developer post

    What's Cooking in Dwelvers?

    Hi all! As usual, I've been struggling to find time to work on Dwelvers. In my last news post, I talked about introducing an enemy keeper AI. This would, of course, require a lot of work to get right, and once it’s implemented, I’d need to design levels where you face off against

  19. Developer post

    Spring / Summer Development Report

    Dear Dwelvers community, Since the last post in March, I was able to put down quite a lot of work on Dwelvers, and my intention was to continue doing so. I was able to continue on the computer AI for the Dark Mother and reached a point where the computer could build rooms in an o

  20. Developer post

    February Developer Report

    Dear Dwelvers community, This month I have been working on something extra. It wasn't my original plan but when it came to me I just had to pursue it. So what is going on here? Do we have more than one Dark Mother in the picture? Yes we do :D Computer Dark Mothers Since the first