Hi all,
We’re getting closer to the next major release of Dwelvers! But before that, we need your help to test it and squash any lurking bugs. That’s why we’re launching this beta version, and you're invited to join in.
At Divine Robot, the company where I work, and which is supporting Dwelvers, we recently brought on a level designer—who’s built a new campaign introducing the Dark Sister. I asked him to describe her, and he said:
"She's blue, she's got evil to do, and enemies to subdue... and in the last hour, her true self will come through"
How to Access the Beta
To opt into the beta, use this code:tuK82JR1JgNsK1OC
- Right-click on Dwelvers in your Steam Library
- Choose Properties → Betas
- Enter the code and select the beta branch
What to Expect
This is a work-in-progress build, and we’re eager to hear your feedback. Some things are still incomplete:
- The Dark Sister voiceover is not implemented yet
- Campaign Level 3 is missing
- Campaign Level 4 is incomplete
- Some placeholder text/icons remain
- Some UI elements still use the default red color
New Campaign: The Dark Sister
We now have a new campaign with 4 levels. The first level is back to basics, but it will get harder as you progress. What is special about this campaign is that the Dark Sister have a character arc—a first for Dwelvers! Which is something that me (a cold, logic-driven programmer) was happy to explore.
Optimization
Dwelvers has been optimized and now runs up to 60% faster on most machines. Enjoy smoother gameplay!
Color Coding
Players are now color-coded. While red is still the default, skirmishes and custom dungeons let you pick your own color. This affects:
- Creatures
- Room flags
- Roads
- UI elements
Variety and Building Changes
- There are now two types of reinforced walls
- Roads are no longer upgradable; instead, choose among three road types before building
- Stairs will auto-generate when building roads on slopes
What’s Next?
- Finish the campaign
- Add the Dark Sister’s voice
- Polish, bug fixing, and balancing based on your feedback
How You Can Help
We’d love your input! Please:
- Report bugs
- Share balancing issues
- Let us know if something feels missing or confusing
I’ll open a beta-specific forum here on Steam for your posts.
Thanks for playing and supporting the game!
/ Rasmus