DRONE PERSPECTIVE

Demetri Lind · VEIL Production

Released
Mar 26, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hot Fix - Mission Blow Explosion

    Hi. Small fast fix in the middle of the night. Mission BLOW had issues with objective. I hope I fixed that and didn't break anything else (I was deep in finishing Command Drone). If something is broken - use "previous" beta branch and tell me. I will fix asap. UPD: One more updat

  2. Developer post

    Cooperative Story Mode is Live!

    Hello! Finally we can play together, and it is much more than a solo game. Cooperative mode added for story campaign (including secret levels). Up to 4 players in one game. More randomized combat with additional spawners and roaming squads. Hard Mode (if you want similar experien

  3. Developer post

    Coop Mode Fixes

    Spent last two weeks fixing coop launch issues: No more black screen during transition to level LINE in coop. Mission timer is now correctly synchronized. Ragdolls no longer freeze in standing pose after death. Inventory synchronization has been improved. Charlie's drone ability

  4. Developer post

    New co-op level LINE available!

    This is massive. Hope you like it. New level with focus on skirmish combat and replayability (code LINE) Co-op mode for 4 players activated for new level (!) In-game chat added ( by default) Player limit potentially can be removed with -MaxPlayers=X launch parameter Some missing

  5. Developer post

    Violence of Action update

    This update is based on the community request voiced by Calantlar: "Violence of Action" gameplay is supported: Heavy fire order will ignore incoming suppression penalty. Overhead shooting posture was improved. Cover selection logic is made more fluid and responsive. Improvements

  6. Developer post

    Steam Deck Verified

    One more milestone is behind! All optimization and UX efforts combined made it possible to play Drone Perspective on Steam Deck. Fancy link: How to play Steam Deck downloads custom optimized version. When you launch game for the first time graphics settings will be applied automa

  7. Developer post

    Steam Deck Support + Migration to UE5.6

    Hi everyone! Game migrated to UE 5.6 Steam Deck build is sent for certification. (to play it now use "steam_deck_win" beta branch - it's good) Native Linux support for Deck is also pending certification. Bigger font mode is activated for Steam Deck, but also available as launch o

  8. Developer post

    Everyone Has a Medkit (Finally)

    Finally, recent improvements in the ability system made it possible for every squad to equip medkits. This shifts the game balance in the player’s favor, especially on infiltration missions like YARD and ROOF. Bonus: Charlie and Delta now bring three grenades each instead of two.

  9. Developer post

    UX and controls bugfixes

    One more iteration over controls and UX to have build in the polished state before upgrading to 5.6 Improved cursor controls on the gamepad. Main menu clicks and input context streamlined before migration to Common UI Back action added on gamepad for main menu. Fix unnecessary bl

  10. Developer post

    Update #9 UX and Controls

    Hello! Before we start: 10% discount for the game will be applied for a couple of days today after 16:00 CET! Boring mandatory updates are behind, now we can focus on cool stuff: Game is now much more pleasant to play on a gamepad and small screens (like Steam Deck). Enemy highli

  11. Developer post

    Update #8 Localization

    First wave of localization is complete! Drone Perspective is now available on your native language. Kudos to our community members who made it possible: Burmese - Linn Htet Myat Chinese - PrinDaisynha French - Warrex Russian - Polish - Mateusz Łabuda Spanish - PrinDaisynha Ukrani

  12. Developer post

    Multiplayer preparations + improved editor brush pipeline

    Hi everyone, I keep preparing the build for the upcoming multiplayer. - Coop mode fixes (about it below). - Improved editor brush settings. - Noise brush - for more believable asphalt with realistic holes. - Minor trench placement improvements (better snapping). - Minor VFX bug f

  13. Developer post

    Level HELP hotfix!

    Level HELP had a loading crash caused by the upcoming customization system. I apologize for the inconvenience to anyone who experienced it. It is now is fixed. Game testing protocols are updated to prevent this from happening in the future. Thanks to player SkynniX for reporting

  14. Developer post

    Update #7: Secret Multiplayer test

    PvP in Drone Perspective rocks! Tactical chess with realistic metrics and methods of combat. We had a decent amount of fun already, and it is time to share it with you. Multiplayer is hidden somewhere in the latest full build. To activate it, you have to find a graffiti with the

  15. Developer post

    Animation fixes after optimizations.

    Optimizations come with the price and unfortunately animation quality slightly degraded after the optimization pass. This small update pushes animation quality back to its previous state without hurting performance. Game is now both smooth and beautiful. Our next stop - multiplay

  16. Developer post

    Update #6: Optimization pass

    Thank you a lot for being patient and giving me time and trust to sort it out! All your reports in Discussions and Discord helped a lot to narrow down the main issues with CPU performance. it was animations! Animation code significantly optimized using "Fast Path" technology. Cha

  17. Developer post

    Hostile Tank (prototype), AI spawner, Cluster Munition Explosion.

    Hi, This is a small update, but it brings a bit more fun, and I don't want to hold it for too long on the shelve. Adding following assets to the in-game editor based on your requests from Discussion: NOTE! For now this update is available only in the full version of the game! Tan

  18. Developer post

    Update #4: Weather and Level Editor Quality of Life

    Hi, This is a very technical update, but I’ve managed to squeeze in a bit of goodies too. Weather selection is now available in the level editor (Clear Sky, Cloudy, Sunset, Desert). Object grouping in the level editor is now supported via “Container Object.” Support for Instanced

  19. Developer post

    Update #3: Voxel Based Level Editor

    Hi, Based on your requests, I have prioritized level editor and it was a very fruitful month. Level editor migrated to fully dynamic voxel-based landscape technology! Terrain sculpting and painting are now possible. You can create and assault your own trench networks. More cosmet

  20. Developer post

    HotFix to prepare for the upcoming voxel based landscape.

    Hi, Preparing the foundation for the dynamic landscape with this preliminary update. - Migration to UE 5.5 - Fixed broken input on Toggle Chat button - Fixed objective input clue in mission BLOW and ROOF - Fixed Zoom Widget not hiding on x1 zoom - Post Processing shader update to