Milo Early Access is now Available!
Thank you guys/gals for your support. I'm going to be addressing issues that may arise during gameplay so feel free to report bugs in the Discord and have a blast!

Developer posts and news about this game.

Thank you guys/gals for your support. I'm going to be addressing issues that may arise during gameplay so feel free to report bugs in the Discord and have a blast!

Thanks everyone for your incredible feedback and patience with the playtest. I look forward to seeing you all on October 29th when Milo enters Early Access! Here is a tease for an achievement in Milo: “What Are the Odds?” is a hidden Steam achievement in Milo for getting extremel

The release date for Milo Early Access Steam launch is officially set for October 29th . With that, I've also disabled the demo. I just don't have enough time and energy to update it and finish the game. Thanks for your patience! Over the last several months, the game has changed

I'd like to thank you all again for supporting my game. I'm going to keep this short out of respect for your time as well as mine. I know if I try to write something witty/interesting I'll wind up spending far too much energy that could be spent on developing Milo on this fine mo

TLDR: The demo sucks but we're fixing it I want to extend a heartfelt 'thank you' to everybody who has played Milo and supported this crazy dream of mine. Four years ago I decided to make a game instead of growing up (I'm now 37 years old smh). But the joke is on me because I gre

STEAM NEXT FEST DEMO IS LIVE! Next Fest Update is LIVE: New Characters, Perks, and a Revamped Economy! We are thrilled to announce that Milo is part of Steam Next Fest October 2025! To celebrate, we've just pushed a new update to the demo based on your incredible feedback. We've

Milo Demo Update 1.9.25 - You can now use secondary abilities while ADS’ing (grenade, knife, etc.). - Pop Corpse ability is now a separate ability and has been reworked. - Pop Corpse is powered by “Cream.” Cream is restored when rats eat bodies, and the amount of Cream can be see

Thank you all for playing and supporting Milo . It’s been amazing to see so many people try out the demo and share their feedback. The kind notes and messages we’ve received on Instagram and TikTok mean a lot, and it really does feel like a dream come true to be sharing this game

Milo Demo Update v1.9.11 - persistent bones no longer cast shadows - DLSS implementation fixed - AA is locked to TSR when using DLSS - lowered the max amount of persistent bones and gibs - lowered max cultists to 25->20 - fixed ghosting artifacts that happened to the sky/cloud

Milo Demo Patch v1.9.7 - sprint no longer cancels reload - lowered magnitude of special physics actor - adjustments to thompson muzzle fx and sfx - adjusted gibs, added persistent bones - added debris sfx from explosions - night is now longer than day

Milo Demo Update v1.9.3 - you can now use ADS ability to cancel and transition out of a Sprint - re-added discord and wishlist buttons in front-end menu - adjusted post process settings for performance and quality - improved wall-buy UX - adjusted some fonts/materials in UI - fix

Milo Demo Update v1.9.2 - increased player walk speed 300->375 - fixed bug that would prevent completion of 'Kill in Order' challenge - removed artillery strike, will probably introduce something similar soon - fixed a bug that would make basketball minigame never return weapo

**Milo Demo V1.8.12 Patch** - lowered kar98 fire sfx - decreased frequency of certain cultist groan sfx - changed weather settings in lobby background level - lowered the default motion blur amount - cultists should no longer sashay sideways to barriers, some animations should pe

Milo Demo V1.8.3 Patch -popped/eaten corpses now spawn perma-blood -reduced smoke opacity from particle systems -increased spread of "fake" PPSH FX -increased the amount of points you get from hits and kills -lowered cultists health scaling -fixed some issues with cultist entranc

Milo Demo v1.8.1 -lowered thompson recoil -gore/fx improvements -fixed bug where 'follow orders' UI did not display correctly -players are no longer blinded by explosions caused by powerups -physics impulse added to gibs and bodies when shot at -randomized the scale of gibs -clas

Milo Demo v1.8.0 Update -dramatically reduced amount of decals on cultists 100->20 (per cultist) -lowered PPSH fire sfx volume -new beautiful gib/gore meshes -lots of visual tweak to VFX -re-disabled nanite support on skm's to get morph targets back -re-added rat footsteps-sfx

Milo Demo V1.7.9 Update -added launch option for Directx 11 (fixes crashe at launch) -reduced fuse duration for grenade -added killfeed -added onscreen messages -minor weather adjustments/optimizations -slain cultists can now spawn classic max ammo-like powerup -rats now discover

Milo Demo Patch -added launch option to use Directx 11. (helps with some players crashing) - improve cultist AI - change weather particle collision type to distance field - increased the reload speed effectiveness/fixed incorrect text on power-up - increased effectiveness of atta

Congratulations to the top scorers! I love you Milo Demo v1.7.1 Update is Live! Patch Notes: There's honestly too much to specify here. I will go into more detail but here's the big stuff: - Leaderboard Wipe! - PPSH added - fixed some major exploits - Attack speed buff currently

-wave will stop spawning when 'follow orders' is completed -barricade fully self-repair when gaining access to bonus room -winning follow orders grants tickets rahter than an extra coin -adjusted some weapon and grenade sfx -adjusted collision on cultists