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Milo Demo v1.8.0

Milo Demo v1.8.0 Update

-dramatically reduced amount of decals on cultists 100->20 (per cultist)

-lowered PPSH fire sfx volume

-new beautiful gib/gore meshes

-lots of visual tweak to VFX

-re-disabled nanite support on skm's to get morph targets back

-re-added rat footsteps-sfx-trigger to run animation

-lowered opacity of distance bomb lights

-headshots now usually remove the whole head

-you start waves now with 1 grenade, 2 cream explode ability

-player vision blurred when near explosions

-dropped powerups now like 15 seconds before flashes for 5 seconds and expiring

-fixed a bug that cause the wavegamemode UI to stay when un-hiding the HUD via settings

-reduced length of nights