Update #17
Background music will no longer pause during card draws.
Background music will no longer pause during card draws.


Background music will no longer pause during card draws.
Background music will no longer pause during card draws.

Added a third boss, spawning in the Marauder's Camp.
Added a third boss, spawning in the Marauder's Camp.

Added a second boss, spawning in the Spider's Nest.
Added a second boss, spawning in the Spider's Nest.

Added a boss respawn mechanism in Endless Mode, with one boss spawning every 10 levels.
Added a boss respawn mechanism in Endless Mode, with one boss spawning every 10 levels.

Added 1 new boss, currently spawning in the Wolf's Den map once per stage. Currently, there is only one boss for testing purposes, but more will be added continuously. Stay tuned.
Added 1 new boss, currently spawning in the Wolf's Den map once per stage. Currently, there is only one boss for testing purposes, but more will be added continuously. Stay tuned.

1.the function to discard items. Press the delete key on the keyboard to discard items. 2.Modified the enemy's lightning skill to a continuous damage skill, which has become a range skill that can be avoided.
1.the function to discard items. Press the delete key on the keyboard to discard items.
2.Modified the enemy's lightning skill to a continuous damage skill, which has become a range skill that can be avoided.

1. Enhanced the visual effects of random map buffs, making them easier to locate. 2. Expanded the backpack capacity to 100 slots. 3. Removed many obstacles from Map 1. 4. Fixed the acquisition of new achievements.
1. Enhanced the visual effects of random map buffs, making them easier to locate.
2. Expanded the backpack capacity to 100 slots.
3. Removed many obstacles from Map 1.
4. Fixed the acquisition of new achievements.

1.Added Plunderer Camp map. 2.Lowered difficulty in Normal and Hard modes.
1.Added Plunderer Camp map.
2.Lowered difficulty in Normal and Hard modes.

1.Score orbs are no longer stationary and will slowly move towards the player. 2.Remove delayed trial skills. 3.Add black hole system skill, which can accelerate the movement of score orbs.
1.Score orbs are no longer stationary and will slowly move towards the player.
2.Remove delayed trial skills.
3.Add black hole system skill, which can accelerate the movement of score orbs.

Fixed bug where basic wand skill couldn't penetrate enemies.
Fixed bug where basic wand skill couldn't penetrate enemies.

1. Added Spider's Nest map. 2. Adjusted Endless rewards pool.
1. Added Spider's Nest map.
2. Adjusted Endless rewards pool.

Based on the feedback received during the past week, continuous adjustments have been made at full speed throughout the week. This time, a major update has been introduced: 1. In the trial, the original method of accumulating damage to draw cards has been changed to enemies dropp
Based on the feedback received during the past week, continuous adjustments have been made at full speed throughout the week. This time, a major update has been introduced:
1. In the trial, the original method of accumulating damage to draw cards has been changed to enemies dropping score orbs, which need to be collected by players.
2. The time limit for completing the trial has been removed, and it has been changed to a clearance mode where adjustments will be made to the types of enemies encountered at each stage.
3. All items in the backpack will no longer drop upon death in the trial; instead, the drop rate upon death will increase based on the difficulty level.
4. New difficulty options have been added.
More maps will be updated at the fastest pace possible later on. Hope everyone enjoys playing.

1.Added new player tutorial. 2.Added warnings when entering the map, indicating unequipped items, absence of minions, absence of pets, etc. 3.Modified death mode. Previously, exceeding 120 enemies would result in failure. Now adjusted to stop spawning new monsters after reaching
1.Added new player tutorial.
2.Added warnings when entering the map, indicating unequipped items, absence of minions, absence of pets, etc.
3.Modified death mode. Previously, exceeding 120 enemies would result in failure. Now adjusted to stop spawning new monsters after reaching 120 enemies, with monsters continuing to spawn after defeating them.

1.Adjusted item drop beams to be more prominent. 2.Can pause to adjust skills and equipment within the battlefield. 3.Rearranged the mage skill tree.
1.Adjusted item drop beams to be more prominent.
2.Can pause to adjust skills and equipment within the battlefield.
3.Rearranged the mage skill tree.

1. Put weapon skills into the skill tree. Players can view the current effects of weapon skills. 2. Skill information is digitized and is no longer a description. All data of skills can be seen more intuitively.
1. Put weapon skills into the skill tree. Players can view the current effects of weapon skills.
2. Skill information is digitized and is no longer a description. All data of skills can be seen more intuitively.

Because many friends have suggested that every time they want to modify their character build, they have to create a new hero, which incurs a high initial cost. Therefore, I have added the function to reset all skills and adjust attribute points. Now attribute points can be incre
Because many friends have suggested that every time they want to modify their character build, they have to create a new hero, which incurs a high initial cost.
Therefore, I have added the function to reset all skills and adjust attribute points.
Now attribute points can be increased or decreased, but the attribute points added by equipment cannot be adjusted. There is no cost to increase attribute points, but it costs 1000 gold coins to decrease each attribute point.
The skill point reset is a one-time action, which resets all skills, and then all points need to be redistributed. The cost of resetting once is 10,000 gold coins.

I hope everyone enjoys playing, and if you have any questions, please contact me. I will make modifications as soon as possible.

Fix venom spit skill release bug
Fix venom spit skill release bug

First of all, I want to thank all the friends who helped with testing. Your assistance has been invaluable to me. I've never studied programming or worked in related fields. I simply love playing games and thought it would be interesting to create one myself. So, I decided to giv
First of all, I want to thank all the friends who helped with testing. Your assistance has been invaluable to me.
I've never studied programming or worked in related fields. I simply love playing games and thought it would be interesting to create one myself. So, I decided to give it a try.
The idea seemed good, but in reality, I found the process quite challenging. What I initially thought would be fun turned out to be rather tedious once I started working on it. I realized that I needed more people involved and more diverse opinions.
However, being just one person, and with all my friends being busy and not really into gaming, I discovered that Steam offers a testing feature. With a curious mindset, I uploaded the game to Steam.
To my surprise, many friends volunteered to help with testing. They found numerous bugs and provided countless suggestions.
Originally, I wanted to continue testing, but I noticed that testing games on Steam doesn't really give them much exposure. So, I decided to officially release the game. Later on, I thought, why not? This way, there could be some earnings, and I could share these earnings with friends who supported me and those who enjoy the game. It seemed like a good idea.
Based on this idea, I want to organize this event.
The framework of the event is as follows: After the official launch on March 1st, regardless of the monthly sales revenue, I will share 30% of the money that goes into my personal account after deducting Steam's cut and taxes. At that time, I will publicly disclose the Steam revenue statement.
As for how to share and with whom, my idea is to use the endless level in the game as a benchmark for the first month.
For example, I will take the top 100 or 200 players on the endless level leaderboard on April 1st, among whom those who have signed up for the event will be selected. I will add up their endless levels and calculate each person's total share based on their proportion, and then share that 30% dividend accordingly.
Of course, this is just a framework idea, and I hope everyone can provide valuable suggestions for more detailed plans.
For example, there may be a need to submit related challenge videos, and so on. I'm sure there are still many details that need to be worked out.
In short, let's all have fun together!

Freshly added, these totem accessories can greatly enhance your or your companion's survivability or damage output. Not only are there totems that can boost your skill levels, but there are also totems that can help you cast special abilities. These six basic totems can be droppe
Freshly added, these totem accessories can greatly enhance your or your companion's survivability or damage output. Not only are there totems that can boost your skill levels, but there are also totems that can help you cast special abilities.






These six basic totems can be dropped by enemies during combat.












These twelve, on the other hand, need to be crafted through the Main Deity's crafting system. Each item comes with random attributes. Hope everyone enjoys playing!

The game is currently in the development and refinement stage, but as the entire game is being developed by only one person, there isn't much time for extensive testing. I sincerely invite everyone to participate in testing and provide your valuable feedback to help me improve th
The game is currently in the development and refinement stage, but as the entire game is being developed by only one person, there isn't much time for extensive testing. I sincerely invite everyone to participate in testing and provide your valuable feedback to help me improve the game.
Currently, I am working on creating more equipment and a skill system. Please stay tuned for updates.
An English version is also in the works.
P.S.: The sound system is currently not optimal, so it's recommended to turn off the in-game sound.