First of all, I want to thank all the friends who helped with testing. Your assistance has been invaluable to me.
I've never studied programming or worked in related fields. I simply love playing games and thought it would be interesting to create one myself. So, I decided to give it a try.
The idea seemed good, but in reality, I found the process quite challenging. What I initially thought would be fun turned out to be rather tedious once I started working on it. I realized that I needed more people involved and more diverse opinions.
However, being just one person, and with all my friends being busy and not really into gaming, I discovered that Steam offers a testing feature. With a curious mindset, I uploaded the game to Steam.
To my surprise, many friends volunteered to help with testing. They found numerous bugs and provided countless suggestions.
Originally, I wanted to continue testing, but I noticed that testing games on Steam doesn't really give them much exposure. So, I decided to officially release the game. Later on, I thought, why not? This way, there could be some earnings, and I could share these earnings with friends who supported me and those who enjoy the game. It seemed like a good idea.
Based on this idea, I want to organize this event.
The framework of the event is as follows: After the official launch on March 1st, regardless of the monthly sales revenue, I will share 30% of the money that goes into my personal account after deducting Steam's cut and taxes. At that time, I will publicly disclose the Steam revenue statement.
As for how to share and with whom, my idea is to use the endless level in the game as a benchmark for the first month.
For example, I will take the top 100 or 200 players on the endless level leaderboard on April 1st, among whom those who have signed up for the event will be selected. I will add up their endless levels and calculate each person's total share based on their proportion, and then share that 30% dividend accordingly.
Of course, this is just a framework idea, and I hope everyone can provide valuable suggestions for more detailed plans.
For example, there may be a need to submit related challenge videos, and so on. I'm sure there are still many details that need to be worked out.
In short, let's all have fun together!