Smashing Pumpkins
Step 1: Smash 1000 pumpkins Step 2. Step 3. ??? Step 4. Profit

Developer posts and news about this game.

Step 1: Smash 1000 pumpkins Step 2. Step 3. ??? Step 4. Profit

New Features Advanced AI Thinking : AutomaticHero.Think() and ClearThoughts() methods for sophisticated bot decision-making using remote LLM Visual Basic Scripting : Visual Basic.NET support for bot programming Enhanced Bot API Methods : - FindNearestEnemies() for multi-target aw

New Features Unlock Warrior class Block skill, block all damage when holding right mouse button and aiming at enemy Monsters can now pick up weapons from ground Items left in village persist Hero.Idle() now auto-equips items Food - Instant healing items but take time to consume -

New Features Mixing potions and refilling them from vessels and other potions Discord integration - patrons can link their game account and access special patron role/channels Potions now glow less when empty Dropping potion of fire causes it to explode Container contents now dis

New Features Hero.Idle(); method with implementation of basic bot

New Features Bags for better inventory management Comment for storing your comments about item (also displayed in tooltip) Balance Changes Improved item stat scaling Improved health scaling system Increased costs for damage and armor shop upgrades Bug Fixes Autosaving now enabled

Breaking Changes GrindFest.BotApi namespace renamed to GrindFest New Features IsPointerOverCustomUI property added to indicate if mouse is over your custom UI and shouldn't interact with the game UI Bug Fixes Improved documentation of AutomaticHero and tutorials Added missing foo

Happy New Year! Balance Changes Depths of Despair made much smaller (still very work in progress area) Bug Fixes Item skills can now exists after item is destroyed (Fireworks skill on fireworks that explode) Weapon attack speed now correctly applied to items and displayed in tool

New Features Temporary solo Steam Leaderboards with 4 categories: Level, Gold, Kills, and Play Time. Leaderboard opt-out and reset options in settings (if you turn the leaderboard on it will be automatically updated again) Text Rendering Module, UI Elements Module and UI Module a

New Features Stop drowning! Don't get stuck in water though... Added InvokeOnReload attribute to mark methods that should be called before script recompilation Added frame rate limiting settings Steam branch displayed in settings under version, beta branch contains most recent de

New Features Added Party property to Hero in Script API Fixed handling of top-level statements and class-based bot files to work together Balance Changes Starting hero class stats loweered from 30/20/10 to 10/10/10 Low quality items are weaker, zombies are still very weak enemies

New Features Added persistence of last overworld position New methods AutomaticParty.BuyFromGoldShop and AutomaticParty.GetGoldShopItems . You can access them using Hero.Party Added IMGUI Module and Input Module support so you can make UI for your bots Bug Fixes Missing PDB files

New Features Throw skill you have by default and can use by saying "Catch!" 🎅 Bug Fixes Right mouse button didn't make you move in some cases Items disappeared when thrown into inventory when inside a dungeon Graphics quality settings didn't change when changed in the settings Z