Source: Steam Community (opens in a new tab)
New Features
- Advanced AI Thinking: AutomaticHero.Think() and ClearThoughts() methods for sophisticated bot decision-making using remote LLM
- Visual Basic Scripting: Visual Basic.NET support for bot programming
- Enhanced Bot API Methods:
- FindNearestEnemies() for multi-target awareness
- Attack(enemy) method for direct combat targeting
- AllocateStatPoints() and AllocateSkillPoints() for character progression
- Hero.CarryingCapacity property for inventory management
- Moon Gates: Socketable runes now act as addresses for portal destinations
- Carrying Capacity: Heroes now have weight limits and cannot carry overly heavy items like ore in inventory
- Death Replay: Partially implemented replay functionality for analyzing combat deaths
- Reagent Spawning: Mandrake roots, mushrooms, and potatoes now spawn naturally in the world
- Lumberjacking & Carpentry: New gathering and crafting skills for wood-based materials
- Enhanced Mining: Tools now have efficiency ratings and improved mechanics
Bot API
- Idle() Method Improvements:
- Now automatically walks through different areas as hero level increases
- healthPotionThreshold parameter to control healing behavior
- lootPredicate parameter to customize what items to collect
- Respects 90% carrying capacity limit
- Defaults to collecting gold, health potions, and better equipment
- Party Management: Gold, gems, souls, and gold cap properties added to AutomaticParty
Items
- Looking Glass: Legendary magnifying glass that automatically identifies items when held by selected hero
Quality of Life Improvements
- Controller Support: Enhanced Xbox controller layout with dedicated buttons for pickup, attack, block, item display, and health potions
- UI Improvements:
- Attack rating now displayed in character window
- Items can be dropped on experience bar to move to inventory
- Tooltips display more slowly using alpha transitions
- Better tooltip positioning
- Visual Polish:
- Removed lens distortion for more precise mouse aiming
- Nameplates below ground are now ignored
Balance Changes
- Heavy items now have special pickup animations and weight considerations
- Warriors now start with 3 health potions for better early game survival
- Bows shoot significantly faster for improved ranged combat
- Monster levels slightly increased in Crimson Meadows and Rotten Burrows
- Zombies can no longer swim (they sink as expected)
- Summon Skeleton spell now summons fewer skeletons per intelligence point
- Last Stand skill: Now has 1-minute cooldown, still heals percentage of health and permanently reduces stats
- Attack rating bonuses available in gold shop
Bug Fixes
- Fixed poison weapons not working
- Vases are now properly breakable
- Cursed items can no longer be thrown
- Player gold properly displayed when trying to pickup over limit
- Performance optimization: Removed GC allocations from liquid containers