Talent Allocation Fix
Fixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.

Developer posts and news about this game.

Fixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.

Fixed an overflow error with Oq favor Fixed an overflow error with blessing pointns Fixed an overflow error with elixir levels Blessing cost reduction will now show up to 4 significant digits Added a note in the arena how to play about how some elixirs don't work at all if the po

Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. You can no longer advance time in a rest area. Increased the maximum possible health for enemies in the arena. Increased the maximum amount of RP that can be harvested from a Shri

Fixed an issue where Companion XP could overflow.

Fixed an issue in the time spent report for AFK gains where one extra tick would be assigned to traveling. The tooltip for speed now correctly takes into account Gaielle's minimum search time reduction. Fixed an issue where the core stat conversions were not working for large num

Fixed an issue where building levels would become negative upon reaching the integer cap. They are now able to go up to level one trillion, and building levels that had become negative as a result of the issue will be set back to level 2 billion. Giving a code from a different we

- Fixed an issue where new players would not have a code available upon unlocking the code hunt. - Upon opening, the game will now attempt to pick a code if one had previously not been available due to game progress.

Fixed an issue that would allow you to win any Arena battle by changing Arena battles right before winning. Fixed an issue where it was possible to start an Arena battle before the enemy was finished loading, causing them to be unable to attack. The Bulwark ability now specifical

QoL End of turn effects of Spirits in Singularity will now be presented as one message, rather than separately. Using Strike in Singularity will now have its effect activation and the damage dealt presented as one message. The Veil's damage dealing attacks will now have their act

Balance Boon cycle speed increase from infinite veils decreased from 25 to 15% per kill Veil strength now grows more rapidly Strike, Guard, and Spirit HP Boons will now grow more slowly after reaching 1000/1000/50,000% Fixes The Arena combat log will now use your inputted name to

Content A new version of Code Hunt is now in the game! Rather than being based on Discord announcements, there are 10 codes in the game which will cycle automatically every week for each player. Also, the location of the code hunt has moved from the menu to the Daily Gift panel t

Fixed an issue where the stated value for the amount of ichor gained from a game of ER could overflow. The "Choose Purchase Amount" options for Ichor bonuses can now go up to 10,000. An error popup now occurs when an error causes the start for the search for the next monster to f

Content: Veil fights 16+ are now available! Beat Veil 16 for the normal ending, and Veil 19 for the true ending! Balance: The rewards for Veil fights 8 and 11 (accessories and the crest faith unlock) have been swapped. If you already did fight 8, the crest faith unlock will keep

Fixed an issue where reattuning an accessory's main stat without reattuning the empowerment target would charge twice the stated value Xp givem from abilities and RP given from the garden are now formatted. Adjusted the size of UI elements to keep text from overflowing: XP bars,

Content - Veil Fights 13, 14, and 15, with associated unlocks, are now available! - The Lunar Essence upgrade that unlocks the Boffobop plant now also unlocks a Berry Shop item that allows you to automatically level plants. QoL - Two more loadouts are now available by default. Th

Content Veil fights 11 and 12, and associated unlocks, are now available! A new purchase has been added to the lunar essence shop. Balance The Primordian now no longer has a damage bonus when returning to full health from its passive ability. QoL The Veil now shows what action it

Content Two new Veil fights have been added, with unlocks for each! Fixes Materials should no longer overflow. The victory message for Arena fight 10 has been corrected. The text for Higher Plane now formats the amount of RP required from a rebirth. Fixed an issue where quest com

Content: New battles are now available in the Veil! A new premium item is available in the shop upon unlocking Boons. Defeating Veil fight 6 now unlocks a new item in the Cosmic Ichor shop. Balance: Mana Extract now gives 5 mana per upgrade, up from 1. Mychorrizae now gives 20% p

QoL: Apotheosis Emblem is now used by double clicking it in your inventory, rather than dragging it to the Sacrifice Panel. This means Apotheosis Emblems can now be sacrificed to upgrade other accessories. Traveling to a location will now unlock the entry for the monster at that

Content: Island 4 and a new feature, Singularity, are now available! Unlock them using the new Accessory available in the Lunar Essence store. Balance: Purification and Sabotage have had their cooldowns reduced to one second. Upon unlocking a new island, that island's equipment w