- Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up.
- You can no longer advance time in a rest area.
- Increased the maximum possible health for enemies in the arena.
- Increased the maximum amount of RP that can be harvested from a Shrimpocampus.
- The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.
- News and updates
- Cycle Idle RPG
- Veil 100 Fight Scaling
Source: Steam Community (opens in a new tab)
