Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 4,117 | |
| 3,978 | |
| 3,755 | |
| 3,624 | |
| 3,729 | |
| 3,636 | |
| 3,461 | |
| 3,280 | |
| 2,976 | |
| 2,720 | |
| 2,588 | |
| 2,681 | |
| 2,909 | |
| 3,175 | |
| 3,507 | |
| 3,673 | |
| 3,922 | |
| 4,360 | |
| 4,995 | |
| 5,914 | |
| 6,408 | |
| 6,158 | |
| 5,572 | |
| 5,015 | |
| 4,446 | |
| 4,135 | |
| 3,964 | |
| 3,687 | |
| 3,522 | |
| 3,573 | |
| 3,796 | |
| 3,598 | |
| 3,579 | |
| 3,324 | |
| 3,009 | |
| 2,716 | |
| 2,641 | |
| 2,826 | |
| 3,066 | |
| 3,332 | |
| 3,587 | |
| 3,786 | |
| 4,049 | |
| 4,624 | |
| 5,442 | |
| 6,228 | |
| 6,360 | |
| 5,953 | |
| 5,399 | |
| 4,764 |
Hello! We've deployed an updated version of the Mod Manager to the coming_in_hot branch for Darkest Dungeon. NOTES: 🔸 New game can be created directly from Mod Manager! 🔸 Refined view of mod collision detection. 🔸 Many small fixes and tweeks After this tests for awhile we will