1.06 Game Concept Clarity tweak (Mana no more)
Removed all non-late-game mentions of mana, replaced where necessary with text declaring rewards for surviving with X HP = Y% monster HP debuffs.

Removed all non-late-game mentions of mana, replaced where necessary with text declaring rewards for surviving with X HP = Y% monster HP debuffs.

removed an errant arrow

Quest tuning - reduced Quest set requirement from ⅘ to ⅗ to speed up the final unlocks and give more choice in terms of how to get them. Added specific monster skill numbers to Bestiary info Elite/Boss Codex/Popup - added Image with 5 ways of countering elites

Added 'attack tower' to Codex 'Monster Skills' page.

Edited tutorial step 3 to make it clearer that explorable tiles are directly adjacent to revealed map tiles

Mana - made usage clearer - included explanation in day 6 daily summary for new players, and highlighted more in codex-gameplay flow. Adjusted quest desc text location to prevent minor overlap.

Bloodlust spell can no longer target already bloodlusted or destroyed towers. Victory screen ‘Day Reached’ now more appropriately shows day of final fort attack instead of the morning after. (better aligning with some quest requirements that specify a day)

cannon and lightning sound effect fixed to play from mono channel instead of just left.

Boundless Paths is an Exploration Tower-Defense Roguelike. Find resources, reveal encounters, adapt defenses, and enjoy endless replayability with procedural map/path generation and a quest/prestige system. Features include: Procedurally generated maps, paths and waves to manage

Join me as I play through the Boundless Paths demo. I will play through Day 1 to Day 25, talking through both my on-the-spot strategies and game design decisions as appropriate. I will also respond to any questions raised in chat. Boundless Paths is an Exploratory Tower-Defense R

Join me as I play through the Boundless Paths demo. I will play through Day 1 to Day 25, talking through both my on-the-spot strategies and game design decisions as appropriate. I will also respond to any questions raised in chat. Boundless Paths is an Exploratory Tower-Defense R

Map Features Added Ruins Feature - can be removed for 50 gold or food to become plains (for placing towers) Added Scrying Stones feature - choice to get info on nearest treasure, lair, gold or food Improved exploration interactivity with multiple ‘hint’ mechanics and features lea

Monster/Tower rebalancing towards fewer but stronger monster spawns. i) Includes multiple changes to every tower upgrade path, monster stats & abilities, and some mechanics (beam upgrades). ii) Changed monster spawn order to random instead of by tier. Also added randomization

Version 0.4 - Beautified monsters, menus, tower attacks, animations etc. Changed and upgrade most of the monster 3d models and animations. Changed and improved many of the tower attack/aura visuals for all 7 towers+paths New Victory/Defeat summary screen (instead of squeezing sta