Developer postOriginal post (opens in a new tab)

Version 0.1 through 0.4

Version 0.4 - Beautified monsters, menus, tower attacks, animations etc.

  • Changed and upgrade most of the monster 3d models and animations.
  • Changed and improved many of the tower attack/aura visuals for all 7 towers+paths
  • New Victory/Defeat summary screen (instead of squeezing stats into Main Menu)
  • Beautified (inc. adding images) windows for quest, class select, global buff, codex
  • Added animation and particle effect to “summon monster” spell (cast by monsters)
  • Added animation for Horde Elites attacking towers.
  • Made Corpse Explosion (from Stun tower) effect much more obvious.
  • Replaced Bloodlust visual with spinning red aura particle effect.
  • Added Particle effect (huge wave) for Sonic Boom
  • Transferred project from unity 2021.3.23 all the way to 2023.1.17 (2022 LTS was very crashy) to investigate and fix an occasional memory leak warning and crash.
  • Added hooks for structured testing.
  • Bugfixes:
  • Map tooltip no longer goes out of map for tile features at the edges.
  • Made sure all particle effects (and sub-effects) are configured to ‘Destroy’ on ‘Stop’
  • Added missing material for ‘Additional smoke’ component of Falling Star particle effect.
  • Fixed Cannon Shockwave sub-emitter size/range etc
  • Opening Encounter OR Select Tower windows closes most other open windows.
  • Slow icon on monster now reappears if slow is re-applied after it drops off.
  • Tutorial Step 3 (build tower) 1st tower could not be selected. Tutorial completion had no sound effect.
  • Spell spam tracking properly resets to 0 even after manual exit to main menu at night.
  • Exiting to main menu during night phase no longer autosaves (instead it autosaves right before night phase). Yes, this does allow limited save scumming.

Version 0.31 - Encounter images, upgrade icon images, blood and HP bar

  • Beautified Event Dialogue Window - add images, rearranged description & choices, made choice outline clearer, made the event prompts flow more smoothly.
  • Beautified Tower Upgrade Window - replaced all upgrade buttons with Icons instead of Text, and moved every UI element around to fit the changes.
  • Added blood splatter to show locations of recent monster deaths.
  • Shrank monster HP bar display. 25% shorter, 80% thinner.

Version 0.3 - Re-worked tutorial and special effects graphics

  • Upgraded effects for Falling Stars, Cannonball explosion, elites’ boulder, Poison explosion, Stun Tower, Lightning, Laser
  • Added tutorial for 1st day of game from camera control to explore to start wave
  • Removed all day 1 codex popups and made the rest instantly closeable.
  • Add a random Tip line at bottom of Main Menu screen
  • Fort attack now requires Day >=24 or (Day >=16 if victories > 0)
  • Info buttons mouseover tooltips added
  • Bugfix - Gargantuan, Doom Bat facing wrong way
  • Spell tooltip adjusted back fully into screen

Version 0.2 - UI Makeover

  • Re-organized all ‘main map’ UI elements into framed panels on left side of screen
  • Selected Tower, Bestiary (main and individual monster), Global Effects and Enchantment Shop panel no longer dim + occupy and disable entire map+UI.
  • Opening codex, bestiary, global effects and quests now auto pauses/resumes the game
  • Enchantment shop button appears only daytime when Day >= 21 and unlocked by quest
  • Pan/zoom slowed down, especially when zoomed in. Can no longer pan way off the map.
  • Upgraded texture for most map tiles and buildings
  • Enchantment shop (Shop UI only) 85% done.
  • Added a quit game button in main menu
  • Beta only: Popup asking player to join discord and give feedback at first victory/defeat screen
  • Housekeeping - Sorted out Textures and Materials folder into subfolders
  • Bugfix: Fixed Zombie material

Version 0.11

  • Added Shaman quests
  • Bugfix: Prevented new games inheriting abandoned/completed run-specific stats, mana and global hp debuff.