Released
Dec 13, 2013
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Zigfrak 1.6.0 Release Notes

    Changes Restored old starting scenario, with minor updates for BBQ game systems. New starting scenario now available on Brutal difficulty only. Added difficulty selection dialog when starting a new game. Assorted minor fixes, including some possible mission blockers. Interface no

  2. Developer post

    Zigfrak 1.5.5 minor fixup patch available

    We nailed down that pesky bug preventing progress through the new tutorial for some players. It could impact other missions too, so make sure it says "Zigfrak 1.5.5" (or newer, if you're reading this from the future) on your main menu screen! Thanks to diligent players who report

  3. Developer post

    Zigfrak Is Back.

    Entheogen Studios is proud to announce immediate availability of the Zigfrak 1.5 Feature and Engine Mega-Update. Our first public update in over two years, this release is dedicated to Zigfrak's true cult following. We're here for you until the cold, bitter end. It's risky to cha

  4. Developer post

    Zigfrak 1.5.4 (Public Test) is technically the best Zigfrak yet!

    ... technically. Fixes included: ːflameː Addresses a performance issue seen during Symbioid encounters. ːflameː Addresses an issue with discombobulations yielding inappropriate items. Apologies for unexpected crafting side effects, or if the Symbioid Virus was making your compute

  5. Developer post

    Zigfrak 1.5.3 (Test) turns that frown upside-down

    The test branch has been updated to Zigfrak 1.5.3. This is a followup to yesterday's mega-patch on the test branch, and attempts to address several player-reported issues which were preventing early campaign completion. Zigfrak is a game with a lot of randomness in it; no two pla

  6. Developer post

    Zigfrak 1.5.1: BBQ Feature Patch (Test)

    The test branch has been updated, and this time all characters (new and old!) are invited . Set your Steam client to pick up the Zigfrak public test branch to check it out. This release includes all systems changes from last December's test patch, plus a major retooling of the ga

  7. Developer post

    Price Bump: $8

    Zigfrak's base price will be getting a bump from $4.99 to $7.99, pending Steam's approval of the change. This is a long-planned change based on several factors. In a nutshell, running a small business in California is expensive, and indies should not undersell themselves. That's

  8. Developer post

    Backyard BBQ Open Beta is here!

    (December 2016 Update: Beta period is over, thanks to all) (November 2016 Update: New characters are now welcome!) Have a level 40 Zigfrak character with campaign completion ? If so, you are cordially invited... to the Backyard BBQ Open Beta! Visit the BBQ Beta sub-forum for all

  9. Developer post

    Backyard BBQ Talent Preview

    /throws down hammer, for no reason. Backyard BBQ's talents are 100% feature complete, and apparently working (cross your toes.) There is undoubtedly some balancing and tweakage much later down the road-- especially once players start kicking the tires, but for now, I'm calling th

  10. Developer post

    Feature Patch development video

    About a week old at this point, but in case you're interested...

  11. Developer post

    Grenade Mods: A Thing You're Getting

    Bombs have a sacred place in Zigfrak's history, and are a major part of the game's flavor. There are lots of bombs, used in a variety of ways. From the development side, though, bombs are a very rough concept. What players perceive as "bombs" are produced by an ad-hoc smattering

  12. Developer post

    State of the BBQ

    Fellow Pilots, Here's the latest on Backyard BBQ , Zigfrak's expansion in progress. Since the announcement, we have a much better grasp on the specifics. I am firming up the release date to "when it's ready", but the good news is that there will be two appetizer rounds. The overa

  13. Developer post

    I Hate Desura

    Wow, loaded title, right? I wanted to make this announcement over on Desura, but a mod immediately deleted it. Bummer. I'm guessing that Steam won't care so much. (Update: Just had a pleasant exchange with the new management over there, who addressed my concerns like a pro. We co

  14. Developer post

    Announcing Zigfrak: Backyard BBQ!

    I'm pleased to announce Backyard BBQ, an upcoming content and feature expansion for Zigfrak. Check out the details at:

  15. Developer post

    Zigfrak 1.17

    Zigfrak 1.17 wraps up the changes from test builds 1.15 and 1.16, and adds support for demo mode on Steam. Still on the fence? Try the demo! It includes several tiers of missions, and has a level cap of 10. Saved games will carry over to the full version. Changes: Rebuilt with Un

  16. Developer post

    Zigfrak 1.16

    This is a minor bug fix release, available on a beta opt-in basis for now. 1.15: Changes: Rebuilt with Unity 4.5.1 Fixes: Fixed another issue which could cause players to become lodged in the Throat of LGoD, unable to progress. Fixed a saved game corruption issue which could some

  17. Developer post

    Zigfrak 1.14

    Just issued a minor update to address several issues. Changes Many items and powerups which provided restorative effects to health and/or shield may now also restore armor or overshield. Armor and overshield restoration powerups may also drop while in combat. Added an adjustable

  18. Developer post

    Zigfrak 1.13

    Zigfrak 1.13 introduces a plethora of new loot, adds support for Steam Cloud, and includes an overhaul of combat and item mechanics. This is a stable wrap-up of the changes introduced in test releases 1.11 and 1.12. Huge thanks to everyone who opted in and provided feedback. Rele

  19. Developer post

    Zigfrak 1.12: Beta opt-in is live

    Zigfrak 1.12: The Itempocalypse! Full release notes for 1.11 and 1.12 are available here: Zigfrak 1.12 is available on a beta opt-in basis. Many items have been removed or changed. Lots of new items, all the way up to level 40, are available from vendors and as loot. If upgrading

  20. Developer post

    1.12 Development Update

    Greetings, I wanted to post about the upcoming changes in 1.12... but it wouldn't all fit in an announcement! Luckily, discussion topics don't have this problem, so I've posted a status update for 1.12 in this thread: TL;DR: Ammo as we knew it is gone; weapons, engines, auto-equi