Operation Terra

Yotta YobiDiamond Tao

Released
Apr 3, 2026
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    E.A. Update 0.2

    Just a few bug fixes/improvements. I'm still investigating some of the problems and causes of occasional crashes. Maybe some people played it with less than 16 Gig of RAM, but surely not the majority. I have fiddled with the music import settings as I think that was using a lot o

  2. Developer post

    Release!

    Finally release! Still a work in progress, but there are some 25/30 hours of gameplay already. The roadmap from here on is roughly: Adding The Final Boss battle on Terra, currently missing. Finishing all other (5) currently missing "Coming soon" items. Adding and testing "Fierce

  3. Developer post

    Release postponed a few days.

    Due to some technical difficulties, release has had to be delayed a few days. I am planning on April the 3rd, four days from today, if that is enough time for Steam to sort their side of things out, if not alternatively the 6th. Either way we have to wait for Steam to come back t

  4. Developer post

    Small Patch

    This small update introduces: A fix to a bug that wouldn't let you reach maintenance from the main base A few changes to the pools in the first open area: Color, depth, damage incurred

  5. Developer post

    A number of news

    Hi all, We made it into Next Fest! We also got accepted in the Rogue Bots festival running 1st-9th of march and I've also finalized the Early Access release date which will be the 30th of march. Also the latest update: Slowed down mousewheel switching of weapons to a more comfort

  6. Developer post

    Demo Update 1.2

    Fixed wall that was blocking path and enemies shooting through walls in ice planet (lvl 3). Decreased roaming penalty from 30% to 25%, so now roaming gets you 75% instead of 70%. This is still base value, so it can be increased in the eShop03. Corrected instance where a different

  7. Developer post

    New Trailer and Demo update 1.1

    It was brought to my attention that the RPG and Roguelite elements of the game weren't quite clear, so I made one last trailer just to better outline them. As for the Demo Update to 1.1: Fixed resolution changing automatically to the lowest when launching the game a second time,

  8. Developer post

    Demo is here!

    I'm happy to announce the release of the demo. There were a lot of details to take care of. This is a quick recap: Thing added: Description of powers when you hover Autosaves Working Audio Options Gameplay options (autosave frequency, zoom toggle, shop animations) Resizable Keybi

  9. Developer post

    Quick Demo update.

    Just a quick note. The demo is finally coming, set to release in a week, on the 12th. The page is up, and I'll go into a few more details on the day of release. Stay tuned!

  10. Developer post

    Demo and Release Update

    Due to a number of things that I had to deal with in Real Life, namely stuff at work and negotiations for the lease extension, I didn't have as much time as I would have liked to have, and I wasn't able to do as much as I had hoped. Maybe I'm a bit burnt out as well. Regardless,

  11. Developer post

    End of playtest, future plans.

    Thanks to everybody who took part and especially to those who provided feedback! The next steps now are adding all the missing pieces, while debugging and polishing, to get the demo ready mid to late September, joining Next Fest in October and releasing in Early Access around Nov

  12. Developer post

    Playtest patch 1.1

    Added "return" key for anyone who was having problems with "e" only to activate objects. Fixed instance of keypad not recognised. Added feedback for sending Feedback (so you know it's been sent) Got rid of garbage stats used for development.

  13. Developer post

    Playtest!

    Playtest Limitations: The game is optimized for 16/9. Other aspect ratios, tested between 4/3 and 21/9, will have some more or less known graphical and gameplay inaccuracies but still should be basically playable. Please note that if you change aspect ratio, you MUST quit and rel

  14. Developer post

    The Playtests they are a-coming!

    Finally... ! Things got delayed for a number of reasons; however, here we are. Playtesting will start in 10 days, on the 2nd of August, and will run for another 10, until the 12th of August. Everyone's invited, just sign up for it, and I will accept all requests the day it starts

  15. Developer post

    The state of the game (as of May 17 2025)

    Recap: 30 separate tilesets in 7 different environments; spaceships 7, temple 7, planet 6, castle-like 2, mine 2, droidships 5, tunnels 1. 30 enemies. Core functionalities: 7 different weapons, "kreds" to upgrade weapons, mission points earned by finishing missions with which to

  16. Developer post

    Maybe the aliens didn’t build just the pyramids…

    Quick update: Finished the last 5 tile sets for the total of 30. The final distribution is: Planets: 6 Castles: 2 Temples: 7 Spaceships: 7 (6+1 special different tiles) Tunnels: 1 Mines: 2 Droids: 5 The game is now fully playable until planet/mission 12, with all relative 12 enem

  17. Developer post

    The state of the game (as of December 14 2024)

    Though much has been done, much still needs to be done. What is ahead the most is the number of tilesets: currently there are 25 tilesets of the final 30. Divided by setting, which I refer to as "environments", they are: planet: 6 space ship/station : 7 (6 + 1 with different, uni

  18. Developer post

    New Gameplay Trailer !

    New gameplay trailer showing a multitude of different environments and enemies. Watch with audio for best results!