Security Patch
Fixes a known Unity security vulnerability.
Fixes a known Unity security vulnerability.


Fixes a known Unity security vulnerability.
Fixes a known Unity security vulnerability.

Added: Sandbox mode Peaceful and hardcore difficulties Photo mode Loading screen tips Rotation snapping Material offset info is changed during world gen and stored in save files. This leads to more varied color patterns on the terrain New events New splash texts New achievements
Added:
Sandbox mode
Peaceful and hardcore difficulties
Photo mode
Loading screen tips
Rotation snapping
Material offset info is changed during world gen and stored in save files. This leads to more varied color patterns on the terrain
New events
New splash texts
New achievements
Buildings make sounds when rotated
New sound and screen effects for when you hit the map's edge
Bug Fixes:
Terrain material color adjustments
Balancing changes for difficulty settings
Certain events can only be triggered on certain difficulties
Slight UI tweaks
Graphics tweaks
Minor performance improvements
The lowest quality setting no longer causes units to move extremely slow
Slight adjustments to building hitboxes
Fixed place multiple not working with bridges
The color settings are now not a longer dropdown menu. Instead, they are text fields where you can put in any hex color value
Buildings now change to green and red during Christmas and Christmas Eve. They also turn orange and black on Halloween
Disabled book resizing for the guide
Place multiple no longer ignore guard camp and fort caps

Added: Injured units now leave blood puddles on the ground Pending buildings now indicate if they can be placed or not Units make sounds when hurt Buildings make sounds when damaged Steam profile picture is now displayed on the main menu Bug Fixes: Mild hit box tweaks Fixed bug w
Added:
Injured units now leave blood puddles on the ground
Pending buildings now indicate if they can be placed or not
Units make sounds when hurt
Buildings make sounds when damaged
Steam profile picture is now displayed on the main menu
Bug Fixes:
Mild hit box tweaks
Fixed bug where damage healed at noon would not be applied to the save file
Adjusted some tooltips
Spacial audio tweaks

Added: New UI animations New building animations New enemy and guard animations Bug Fixes: Replaced some old textures Fixed a bug where the text alert made by parks for consumed water would appear below the island
Added:
New UI animations
New building animations
New enemy and guard animations
Bug Fixes:
Replaced some old textures
Fixed a bug where the text alert made by parks for consumed water would appear below the island

Added: Hurricanes Earthquakes Lightning An alert for new players New natural disaster commands Bug Fixes: Your population count will no longer be one lower than it should be upon loading a save Lighting tweaks
Added:
Hurricanes
Earthquakes
Lightning
An alert for new players
New natural disaster commands
Bug Fixes:
Your population count will no longer be one lower than it should be upon loading a save
Lighting tweaks

Added: Mansions Nice houses Graveyards Cathedrals Parks Markets More events Efficiency info is now in the info panel New command that spawns guards New command that prints the current efficiency to the event log New skybox Bug Fixes: Changed the way the game calculates and applie
Added:
Mansions
Nice houses
Graveyards
Cathedrals
Parks
Markets
More events
Efficiency info is now in the info panel
New command that spawns guards
New command that prints the current efficiency to the event log
New skybox
Bug Fixes:
Changed the way the game calculates and applies production efficiency
Increased water used by crops
Adjusted tree hitboxes
Level up messages appear in the event log
Fixed a bug where restaurants wouldn't show water usage
Increased food and water consumed by restaurants
Fixed bugs with health bars

Bug Fixes: The town hall will no longer say it doesn't have enough workers if it was generated on top of a rock or tree UI tweaks Increased the number of forts and camps you can have by 1 Minor AI improvements including paths no longer causing the AI to freak out and wolves can n
Bug Fixes:
The town hall will no longer say it doesn't have enough workers if it was generated on top of a rock or tree
UI tweaks
Increased the number of forts and camps you can have by 1
Minor AI improvements including paths no longer causing the AI to freak out and wolves can no longer glide over rivers
Minor improvements to the way the game processes save files
Mild performance improvements
Camp and tent hit box tweaks

Added: Resources slowly regenerate over time New guard camps Tents Put a limit on how many forts can be on an island at any given time New deforest and reforest command Bug Fixes: Adjusted spawn rates for battle buildings Adjusted attack range of the fort Shader tweaks The UI but
Added:
Resources slowly regenerate over time
New guard camps
Tents
Put a limit on how many forts can be on an island at any given time
New deforest and reforest command
Bug Fixes:
Adjusted spawn rates for battle buildings
Adjusted attack range of the fort
Shader tweaks
The UI button sound no longer plays multiple times at once upon loading a new scene
Slight UI tweaks and fixes including fixes to the event log
Tooltips will no longer stay on screen when they should be hidden
Indicators for battle buildings are no longer part of the building if when determining if you have your mouse over the building
The game more accurately tracks the number of guard towers you have

Added: Added a new xp system Add a new fort building Added guard units that will fight to protect the city Added a raid beacon that can be used to force a mega raid to happen Bug Fixes: Slight buff to faith buildings AI tweaks The "enemy bridge" is now referred to as the "tempora
Added:
Added a new xp system
Add a new fort building
Added guard units that will fight to protect the city
Added a raid beacon that can be used to force a mega raid to happen
Bug Fixes:
Slight buff to faith buildings
AI tweaks
The "enemy bridge" is now referred to as the "temporary bridge"
Production buildings can't produce resources until placed
Updated the guide book

Added: The UI will now point enemies out for you. Added more achievements. You can now click on enemies. Doing so will deal a small amount of damage. A new storage building was added as well as limits on how many of each resource can be stored at a given time. Added a wolf enemy
Added:
The UI will now point enemies out for you.
Added more achievements.
You can now click on enemies. Doing so will deal a small amount of damage.
A new storage building was added as well as limits on how many of each resource can be stored at a given time.
Added a wolf enemy who does more damage and is a little faster but can't build bridges.
Added a bird enemy that can fly and move faster than the before-mentioned wolf but won't do much damage.
Bug Fixes:
After destroying a building the enemies are less likely to just stand in place doing nothing.
At long last invisible walls exist to prevent the camera from being able to go way off into the distance.
The guide can now be accessed in the pause menu.
The settings menu will no longer automatically reopen itself upon opening the pause menu.
Camera positional data has been added tp the save game data.

Added: You can now cancel building by pressing F. Building placement controls pop up on screen to help you when you have a pending building selected. Added a build multiple mode for placing several of the same type of building. Added battle music. Building nameplates will now app
Added:
You can now cancel building by pressing F.
Building placement controls pop up on screen to help you when you have a pending building selected.
Added a build multiple mode for placing several of the same type of building.
Added battle music.
Building nameplates will now appear when you hover your mouse over a building.
Added more diversity to the citizens and enemies. They will now be assigned a random skin tone upon spawning in.
Bug Fixes:
Buildings can no longer be moved during an attack.
Mild tweaks to procedural generation.

Added: Enemies can now build bridges to cross rivers. They will not do this if your difficulty is set to easy. Added a viewable event log. The game will now add enemy health and position data to the save game data. The game will now add building health to the save game data. On l
Added:
Enemies can now build bridges to cross rivers. They will not do this if your difficulty is set to easy.
Added a viewable event log.
The game will now add enemy health and position data to the save game data.
The game will now add building health to the save game data.
On loading a save all damaged buildings and enemies will now show their health bars briefly so you know and can see what the health of everything is at the start of your session.
Bug Fixes:
Build/destroy particles are less obscuring.
Resized command window.
Mild tweaks to enemy ai.

Added: Enemies now die automatically at noon each day. New blood particles for hurt enemies. Buildings now have particle effects for being placed/destroyed. Floating text now appears to show how much of a resource is being consumed/produced and the text is colored to match whiche
Added:
Enemies now die automatically at noon each day.
New blood particles for hurt enemies.
Buildings now have particle effects for being placed/destroyed.
Floating text now appears to show how much of a resource is being consumed/produced and the text is colored to match whichever resource it is.

Added: Added a town hall building that will trigger a game over if destroyed. Added a range indicator to the guard tower. Added attack particles to battle buildings. Added difficulty settings that affect resource gain, resource consumption, enemy stats, and settlement demands. Ad
Added:
Added a town hall building that will trigger a game over if destroyed.
Added a range indicator to the guard tower.
Added attack particles to battle buildings.
Added difficulty settings that affect resource gain, resource consumption, enemy stats, and settlement demands.
Added spikes.
Added more island names.
Added more splash texts.
Buildings will now display a red icon if you have too few people for the building to function. The icon will be yellow if you have people working there but the building isn't running at full efficiency.
Enemy attack damage now scales with how many days have passed.
Bug Fixes:
Substantial performance improvements.
Fixed a bug where day counts and attacks wouldn't trigger at midnight.
Fixed a bug where buildings wouldn't repair at noon.
Buildings can't take damage until placed now.
Fixed a bug with bridge placement where its y level would be off. (may break old saves)
Improved AI pathing over bridges.
The trade post will now not work if you don't have a population of at least one.
The nuke command now kills off enemies and removes citizens as well.
Fixed glitches where saving the game right when the game loaded would cause resource counts to not save properly.
AI tweaks have been made to the enemies regarding how they prioritize and pick targets.
Very minor tweaks to the citizen's AI.

Added: Every night at midnight attackers may decide to come to destroy your town. Added guard towers. Buildings now have a health stat that determines how damaged they are and how quickly they are destroyed. Every day at noon the health is restored to max. The game now tracks how
Added:
Every night at midnight attackers may decide to come to destroy your town.
Added guard towers.
Buildings now have a health stat that determines how damaged they are and how quickly they are destroyed. Every day at noon the health is restored to max.
The game now tracks how many days your current play-through has lasted. Note that the more days that pass the more attackers that come.
A game over screen was added.
New enemy-related events.
Added a command that spawns an enemy on a random spot on your island.
Bug Fixes:
Minor adjustments to graphics quality settings.
Some adjustments to the water shader that you'll probably never notice.
Fixed a bug where you wouldn't be able to relocate buildings that'd been placed in a previous session upon loading a save.

Added: Support for Spanish Buildings can now be relocated. A new ultra graphics quality setting. Bug Fixes: Tooltips now size correctly. Further small UI adjustments. Fixed an issue where in some very specific situations you could end up with a negative amount of stone. In that s
Added:
Support for Spanish
Buildings can now be relocated.
A new ultra graphics quality setting.
Bug Fixes:
Tooltips now size correctly.
Further small UI adjustments.
Fixed an issue where in some very specific situations you could end up with a negative amount of stone. In that situation, your food count would be set to zero.
Post-processing tweaks.

Added: The stars system. More words have been added to the "dictionary" used to generate the randomized names of islands. Bug Fixes: UI tweaks and fixes.
Added:
The stars system.
More words have been added to the "dictionary" used to generate the randomized names of islands.
Bug Fixes:
UI tweaks and fixes.

Added: A new religious building. A simple wooden cross. 100 new splash texts. Bug Fixes: While technically not a bug I have changed the color of the event text and made it bold.
Added:
A new religious building. A simple wooden cross.
100 new splash texts.
Bug Fixes:
While technically not a bug I have changed the color of the event text and made it bold.

Added: New event system New command to force the event system to trigger a new event
Added:
New event system
New command to force the event system to trigger a new event

Added: A new building that provides joy but also increases work demand. It also consumes both food and water. It's a restaurant! Now on the main menu if you look to the top right you will find your Steam account name and what game update you're on displayed. Bug Fixes: Not necess
Added:
A new building that provides joy but also increases work demand. It also consumes both food and water. It's a restaurant!
Now on the main menu if you look to the top right you will find your Steam account name and what game update you're on displayed.
Bug Fixes:
Not necessarily a bug but it's definitely a fix! Corrections to the in-game manual have made it easier to follow. Mostly just grammar, spelling, punctuation, and other adjustments.