Island Master

Cody Cornell

Released
Jan 18, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Update 20

    Added: Sandbox mode Peaceful and hardcore difficulties Photo mode Loading screen tips Rotation snapping Material offset info is changed during world gen and stored in save files. This leads to more varied color patterns on the terrain New events New splash texts New achievements

  3. Developer post

    Update 19

    Added: Injured units now leave blood puddles on the ground Pending buildings now indicate if they can be placed or not Units make sounds when hurt Buildings make sounds when damaged Steam profile picture is now displayed on the main menu Bug Fixes: Mild hit box tweaks Fixed bug w

  4. Developer post

    Update 18

    Added: New UI animations New building animations New enemy and guard animations Bug Fixes: Replaced some old textures Fixed a bug where the text alert made by parks for consumed water would appear below the island

  5. Developer post

    Update 17

    Added: Hurricanes Earthquakes Lightning An alert for new players New natural disaster commands Bug Fixes: Your population count will no longer be one lower than it should be upon loading a save Lighting tweaks

  6. Developer post

    Update 16

    Added: Mansions Nice houses Graveyards Cathedrals Parks Markets More events Efficiency info is now in the info panel New command that spawns guards New command that prints the current efficiency to the event log New skybox Bug Fixes: Changed the way the game calculates and applie

  7. Developer post

    Update 15

    Bug Fixes: The town hall will no longer say it doesn't have enough workers if it was generated on top of a rock or tree UI tweaks Increased the number of forts and camps you can have by 1 Minor AI improvements including paths no longer causing the AI to freak out and wolves can n

  8. Developer post

    Update 14

    Added: Resources slowly regenerate over time New guard camps Tents Put a limit on how many forts can be on an island at any given time New deforest and reforest command Bug Fixes: Adjusted spawn rates for battle buildings Adjusted attack range of the fort Shader tweaks The UI but

  9. Developer post

    Update 13

    Added: Added a new xp system Add a new fort building Added guard units that will fight to protect the city Added a raid beacon that can be used to force a mega raid to happen Bug Fixes: Slight buff to faith buildings AI tweaks The "enemy bridge" is now referred to as the "tempora

  10. Developer post

    Update 12

    Added: The UI will now point enemies out for you. Added more achievements. You can now click on enemies. Doing so will deal a small amount of damage. A new storage building was added as well as limits on how many of each resource can be stored at a given time. Added a wolf enemy

  11. Developer post

    Update 11

    Added: You can now cancel building by pressing F. Building placement controls pop up on screen to help you when you have a pending building selected. Added a build multiple mode for placing several of the same type of building. Added battle music. Building nameplates will now app

  12. Developer post

    Update 10

    Added: Enemies can now build bridges to cross rivers. They will not do this if your difficulty is set to easy. Added a viewable event log. The game will now add enemy health and position data to the save game data. The game will now add building health to the save game data. On l

  13. Developer post

    Update 9

    Added: Enemies now die automatically at noon each day. New blood particles for hurt enemies. Buildings now have particle effects for being placed/destroyed. Floating text now appears to show how much of a resource is being consumed/produced and the text is colored to match whiche

  14. Developer post

    Update 8

    Added: Added a town hall building that will trigger a game over if destroyed. Added a range indicator to the guard tower. Added attack particles to battle buildings. Added difficulty settings that affect resource gain, resource consumption, enemy stats, and settlement demands. Ad

  15. Developer post

    Update 7

    Added: Every night at midnight attackers may decide to come to destroy your town. Added guard towers. Buildings now have a health stat that determines how damaged they are and how quickly they are destroyed. Every day at noon the health is restored to max. The game now tracks how

  16. Developer post

    Update 6

    Added: Support for Spanish Buildings can now be relocated. A new ultra graphics quality setting. Bug Fixes: Tooltips now size correctly. Further small UI adjustments. Fixed an issue where in some very specific situations you could end up with a negative amount of stone. In that s

  17. Developer post

    Update 5

    Added: The stars system. More words have been added to the "dictionary" used to generate the randomized names of islands. Bug Fixes: UI tweaks and fixes.

  18. Developer post

    Update 4

    Added: A new religious building. A simple wooden cross. 100 new splash texts. Bug Fixes: While technically not a bug I have changed the color of the event text and made it bold.

  19. Developer post

    Update 3

    Added: New event system New command to force the event system to trigger a new event

  20. Developer post

    Update 2

    Added: A new building that provides joy but also increases work demand. It also consumes both food and water. It's a restaurant! Now on the main menu if you look to the top right you will find your Steam account name and what game update you're on displayed. Bug Fixes: Not necess